Beispiel #1
0
        public ChannelState[] CreateChannelStates(Project project, int apuIdx, int expNumChannels, bool pal)
        {
            var channelCount = project.GetActiveChannelCount();
            var states       = new ChannelState[channelCount];

            int idx = 0;

            for (int i = 0; i < Channel.Count; i++)
            {
                if (project.IsChannelActive(i))
                {
                    states[idx++] = CreateChannelState(apuIdx, i, expNumChannels, pal);
                }
            }

            return(states);
        }
Beispiel #2
0
        protected ChannelState[] CreateChannelStates(IPlayerInterface player, Project project, int apuIdx, int expNumChannels, bool pal)
        {
            var channelCount = project.GetActiveChannelCount();
            var states       = new ChannelState[channelCount];

            int idx = 0;

            for (int i = 0; i < ChannelType.Count; i++)
            {
                if (project.IsChannelActive(i))
                {
                    var state = CreateChannelState(apuIdx, i, expNumChannels, pal);
                    states[idx++] = state;
                }
            }

            return(states);
        }
Beispiel #3
0
        public ChannelState[] CreateChannelStates(Project project, int apuIdx, int expNumChannels, bool pal, IRegisterListener listener)
        {
            var channelCount = project.GetActiveChannelCount();
            var states       = new ChannelState[channelCount];

            int idx = 0;

            for (int i = 0; i < Channel.Count; i++)
            {
                if (project.IsChannelActive(i))
                {
                    var state = CreateChannelState(apuIdx, i, expNumChannels, pal);

                    if (listener != null)
                    {
                        state.SetRegisterListener(listener);
                    }

                    states[idx++] = state;
                }
            }

            return(states);
        }