Beispiel #1
0
 protected override void OnClientConnected(ChatClientWrapper client)
 {
     Console.Title = $"Example - {Socket.Clients.Length}/{Socket.MaximumClients}";
     logger.LogInfo("Client {0} connected", client.Socket.EndPoint);
 }
Beispiel #2
0
 protected override void OnClientDisconnect(ChatClientWrapper client, DisconnectReason reason)
 {
     logger.LogWarning("Client {0} disconnected by reason: {1}", client.Socket.EndPoint, reason);
 }
Beispiel #3
0
        static void Main(string[] args)
        {
            LoggerFactory.AddLogWriter <FileLogWriter>();

            var logger = LoggerFactory.GetLogger <Program>();

            logger.LogInfo("Info message");
            logger.LogSuccess("Success message");
            logger.LogWarning("Warning message");
            logger.LogError("Error message");
            logger.LogDebug("Debug message");
            logger.LogFatal(new Exception("Fatal message"));

            bool serve;

            while (true)
            {
                logger.LogInfo("Enter S to server, or C for client: ");
                var line = Console.ReadLine().ToLowerInvariant();

                if (line == "c")
                {
                    serve = false;
                    break;
                }
                else if (line == "s")
                {
                    serve = true;
                    break;
                }
                else
                {
                    logger.LogWarning("Invalid operation!");
                }
            }

            if (serve)
            {
                ChatServerWrapper server = new ChatServerWrapper();

                /*server.Server.OnServerOpened += (s, e) =>
                 * {
                 *  ChatClient[] clients = new ChatClient[server.Server.MaximumClients - 1];
                 *  for(int i = 0, n = clients.Length; i < n; i++)
                 *  {
                 *      var client = clients[i] = new ChatClient();
                 *      client.Connect();
                 *      //client.SendMessage($"Cliente {i}/{n}");
                 *
                 *      Thread.Sleep(100);
                 *  }
                 * };*/
                server.Open();

                logger.LogWarning("Enter without string to exit, with string to send message");

                string line;
                while ((line = Console.ReadLine()) != "")
                {
                    server.SendToAll(new ChatMessageWriter {
                        Message = line
                    });
                }
            }
            else
            {
                ChatClientWrapper client = new ChatClientWrapper();
                if (client.Connect())
                {
                    logger.LogSuccess("Connect request has been sent! Response on event!");
                }
                else
                {
                    logger.LogError("Failed to sent connect request!");
                }

                logger.LogWarning("Enter without string to exit, with string to send message");

                string line;
                while ((line = Console.ReadLine()) != "")
                {
                    if (line.ToLowerInvariant() == "ping")
                    {
                        client.Socket.Ping();
                    }
                    else
                    {
                        client.Send(new ChatMessageWriter {
                            Message = line
                        });
                    }
                }
            }

            logger.LogWarning("Press Enter to exit...");
            Console.ReadLine();
            SingletonFactory.DestroyAll();
        }