public PowerUpCollector(Simulator simulator, PowerUpsBattleship humanBattleship)
            : base(simulator)
        {
            HumanBattleship = humanBattleship;

            Type = PowerUpType.Collector;
            Category = PowerUpCategory.Spaceship;
            BuyImage = "Collecteur";
            BuyPrice = 0;
            BuyTitle = "The collector (FREE!)";
            BuyDescription = "Collect minerals on the battlefield.";
            NeedInput = true;
            Position = Vector3.Zero;
        }
        public PowerUpSpaceship(Simulator simulator, PowerUpsBattleship humanBattleship)
            : base(simulator)
        {
            HumanBattleship = humanBattleship;

            Type = PowerUpType.Spaceship;
            Category = PowerUpCategory.Spaceship;
            BuyImage = "Vaisseau";
            BuyPrice = 50;
            ActiveTime = 10000;
            BuyTitle = "The spaceship (" + BuyPrice + "M$)";
            BuyDescription = "Control a crazy spaceship for " + (int) ActiveTime / 1000 + " sec.";
            NeedInput = true;
            Position = Vector3.Zero;
        }
        public PowerUpAutomaticCollector(Simulator simulator, PowerUpsBattleship humanBattleship)
            : base(simulator)
        {
            HumanBattleship = humanBattleship;

            Type = PowerUpType.AutomaticCollector;
            Category = PowerUpCategory.Spaceship;
            BuyImage = "automaticCollector";
            BuyPrice = 250;
            ActiveTime = 20000;
            BuyTitle = "The automatic collector (" + BuyPrice + "M$)";
            BuyDescription = "Call an automatic collector for " + (int) ActiveTime / 1000 + " sec.";
            NeedInput = false;
            Position = Vector3.Zero;
        }
Beispiel #4
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        public PowerUpMiner(Simulator simulator, PowerUpsBattleship humanBattleship)
            : base(simulator)
        {
            HumanBattleship = humanBattleship;

            Type = PowerUpType.Miner;
            Category = PowerUpCategory.Spaceship;
            PayOnActivation = false;
            PayOnUse = true;
            BuyImage = "Resistance3";
            UsePrice = 50;
            BuyTitle = "The miner (" + UsePrice + "M$ per mine)";
            BuyDescription = "Controls a spaceship that drops mines on the battlefield.";
            NeedInput = true;
            Position = Vector3.Zero;
            Firing = false;
        }
        public PowerUpRailGun(Simulator simulator, PowerUpsBattleship humanBattleship)
            : base(simulator)
        {
            HumanBattleship = humanBattleship;

            Type = PowerUpType.RailGun;
            Category = PowerUpCategory.Turret;
            PayOnActivation = false;
            PayOnUse = true;
            BuyImage = "";
            BuyPrice = 0;
            UsePrice = 100;
            BuyTitle = "The railgun (" + UsePrice + "M$ per shot)";
            BuyDescription = "Control a poweful, yet unstable, deadly weapon!";
            NeedInput = true;
            Crosshair = "crosshairRailGun";
            Position = Vector3.Zero;
            AssociatedTurret = TurretType.RailGun;
            SfxIn = "sfxRailGunIn";
            SfxOut = "sfxRailGunOut";
        }
Beispiel #6
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        public PowerUpsMenu(Simulator simulator, Vector3 position, double visualPriority)
        {
            Simulator = simulator;
            VisualPriority = visualPriority;
            Position = position;
            TextSize = 2;
            ImageSize = 2;
            DistanceBetweenTwoChoices = new Vector3(30, 30, 0);
            PowerUpsLayout = new Vector3(4, 4, 0);

            PowerUpPriceTitleAndCost = new Text(@"Pixelite")
            {
                SizeX = TextSize,
                VisualPriority = VisualPriority + 0.001f
            };

            PowerUpDescription = new Text(@"Pixelite")
            {
                SizeX = TextSize - 1,
                VisualPriority = VisualPriority + 0.001f
            };

            PowerUpPriceBubble = new Bubble(Simulator.Scene, new PhysicalRectangle(0, 0, 100, 30), VisualPriority + 0.002)
            {
                BlaPosition = 3
            };

            ColorPowerUpAvailable = Color.White;
            ColorPowerUpNotAvailable = Color.Red;

            ImagesPowerUpsBuy = new Dictionary<PowerUpType, Image>(PowerUpTypeComparer.Default);
            ImagesPlaceHolders = new Dictionary<PowerUpType, Image>(PowerUpTypeComparer.Default);
            ImagesTurretsPowerUps = new Dictionary<PowerUpType, Turret>(PowerUpTypeComparer.Default);

            HumanBattleship = new PowerUpsBattleship(Simulator, VisualPriority + 0.005f);
        }