public TorqueUnit(PreFix SI, TorqueUnit unit)
        {
            Name = "Torque";
            Unit = unit.Unit.Copy();

            SetCombined(SI);
            SetNewSymbol(SI);
        }
 public Torque ToUnit(TorqueUnit selectedUnit) => new Torque(ToTheOutSide(selectedUnit.Unit), selectedUnit);
 public double As(TorqueUnit ReturnInThisUnit) => (double)ToTheOutSide(ReturnInThisUnit.Unit);
 public static Torque From(double value, TorqueUnit unit) => new Torque(value, unit);
 public Torque(int value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit)
 {
 }
 public Torque(double value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit)
 {
 }
 public Torque(decimal value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit)
 {
 }