public TorqueUnit(PreFix SI, TorqueUnit unit) { Name = "Torque"; Unit = unit.Unit.Copy(); SetCombined(SI); SetNewSymbol(SI); }
public Torque ToUnit(TorqueUnit selectedUnit) => new Torque(ToTheOutSide(selectedUnit.Unit), selectedUnit);
public double As(TorqueUnit ReturnInThisUnit) => (double)ToTheOutSide(ReturnInThisUnit.Unit);
public static Torque From(double value, TorqueUnit unit) => new Torque(value, unit);
public Torque(int value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit) { }
public Torque(double value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit) { }
public Torque(decimal value, TorqueUnit selectedUnit) : base(value, selectedUnit.Unit) { }