internal static void DrawPlayerName(int index) { int textX = 0; int textY = 0; Color color = new Color(); Color backcolor = new Color(); string name = ""; // Check access level if (C_Player.GetPlayerPk(index) == 0) { switch (C_Player.GetPlayerAccess(index)) { case (int)Enums.AdminType.Player: color = SFML.Graphics.Color.Red; backcolor = SFML.Graphics.Color.Black; break; case (int)Enums.AdminType.Monitor: color = SFML.Graphics.Color.Black; backcolor = SFML.Graphics.Color.White; break; case (int)Enums.AdminType.Mapper: color = SFML.Graphics.Color.Cyan; backcolor = SFML.Graphics.Color.Black; break; case (int)Enums.AdminType.Developer: color = SFML.Graphics.Color.Green; backcolor = SFML.Graphics.Color.Black; break; case (int)Enums.AdminType.Creator: color = SFML.Graphics.Color.Yellow; backcolor = SFML.Graphics.Color.Black; break; } } else { color = SFML.Graphics.Color.Red; } name = C_Types.Player[index].Name.Trim(); // calc pos textX = System.Convert.ToInt32(C_Graphics.ConvertMapX(C_Player.GetPlayerX(index) * C_Constants.PicX) + C_Types.Player[index].XOffset + (C_Constants.PicX / 2)); textX = System.Convert.ToInt32(textX - ((double)GetTextWidth(name.Trim()) / 2)); if (C_Player.GetPlayerSprite(index) < 1 || C_Player.GetPlayerSprite(index) > C_Graphics.NumCharacters) { textY = C_Graphics.ConvertMapY(C_Player.GetPlayerY(index) * C_Constants.PicY) + C_Types.Player[index].YOffset - 16; } else { // Determine location for text textY = System.Convert.ToInt32(C_Graphics.ConvertMapY(C_Player.GetPlayerY(index) * C_Constants.PicY) + C_Types.Player[index].YOffset - ((double)C_Graphics.CharacterGfxInfo[C_Player.GetPlayerSprite(index)].Height / 4) + 16); } // Draw name DrawText(textX, textY, name.Trim(), color, backcolor, C_Graphics.GameWindow); }