Beispiel #1
0
        internal static void SendPlayerDir()
        {
            ByteStream buffer = new ByteStream(4);

            buffer.WriteInt32((System.Int32)Packets.ClientPackets.CPlayerDir);
            buffer.WriteInt32(C_Player.GetPlayerDir(C_Variables.Myindex));

            C_NetworkConfig.Socket.SendData(buffer.Data, buffer.Head);
            buffer.Dispose();
        }