Beispiel #1
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            //Put the name of the champion here
            if (Player.Instance.ChampionName != "Rumble")
            {
                return;
            }
            Chat.Print("Have Fun with Playing ! by TaaZ");
            AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 };
            SpellsManager.InitializeSpells();
            DrawingsManager.InitializeDrawings();
            Menus.CreateMenu();
            ModeManager.InitializeModes();
            Game.OnUpdate += OnGameUpdate;
            Game.OnTick   += GameOnTick;
            SpellManager.Initialize();
            Gapcloser.OnGapcloser += AntiGapCloser;

            DMGHandler.DamageHandler.Initialize();
            if (!SpellManager.HasSmite())
            {
                Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red);
                return;
            }
            Config.Initialize();
            ModeManagerSmite.Initialize();
            Events.Initialize();
        }
Beispiel #2
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Shaco")
     {
         return;
     }
     Chat.Print("Have Fun with Playing ! by TaaZ");
     AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Game.OnUpdate += OnGameUpdate;
     Game.OnTick   += GameOnTick;
     SpellManager.Initialize();
     Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
     Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCaster;
     if (!SpellManager.HasSmite())
     {
         Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red);
         return;
     }
     Config.Initialize();
     ModeManagerSmite.Initialize();
     Events.Initialize();
     if (Igniter.ignt.Slot == SpellSlot.Unknown)
     {
         return;
     }
     Chat.Print("IgniteHelper by T7");
     Igniter.Menu();
     Game.OnUpdate  += Igniter.OnUpdate;
     Drawing.OnDraw += Igniter.OnDraw;
 }
Beispiel #3
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "RekSai")
     {
         return;
     }
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget;
     Orbwalker.OnPostAttack           += OnAfterAttack;
     if (!SpellManager.HasSmite())
     {
         Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red);
         return;
     }
     Config.Initialize();
     ModeManagerSmite.Initialize();
     Events.Initialize();
 }
Beispiel #4
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Amumu")
     {
         return;
     }
     AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Game.OnUpdate += OnGameUpdate;
     Game.OnTick   += GameOnTick;
     if (!SpellManager.HasSmite())
     {
         Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red);
         return;
     }
     Config.Initialize();
     ModeManagerSmite.Initialize();
     Events.Initialize();
 }
Beispiel #5
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Jax")
     {
         return;
     }
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
     OnDoCast();
     Killsteal();
     if (!SpellManager.HasSmite())
     {
         Chat.Print("No smite detected - unloading Smite.", System.Drawing.Color.Red);
         return;
     }
     Config.Initialize();
     ModeManagerSmite.Initialize();
     Events.Initialize();
 }