public static void ClearPlayerPrefs() { EZFrameworkEditorUtility.ClearPlayerPrefs(); }
public static void ClearPersistentData() { EZFrameworkEditorUtility.ClearPersistentData(); }
public static void LuaToTxt() { EZFrameworkEditorUtility.LuaToTxt(); }
public static void ClearLuaTxt() { EZFrameworkEditorUtility.ClearLuaTxt(); }
public static void ClearStreamingAssets() { EZFrameworkEditorUtility.ClearStreamingAssets(); }