Beispiel #1
0
 private void Awake()
 {
     m_TrowHookAct = gameObject.GetComponent <AIThrowHookAct>();
     m_BeatBackAct = gameObject.GetComponent <AIBeatBackAct>();
     m_PursureAct  = gameObject.GetComponent <AIPursueAct>();
     m_HookPos     = gameObject.GetComponentInChildren <AIHookPosition>();
     m_HookTool    = gameObject.GetComponentInChildren <AIHook>();
 }
Beispiel #2
0
 private void Awake()
 {
     m_HookPos = GetComponentInChildren <AIHookPosition>();
 }