Beispiel #1
0
        public Game(DungeonVandal.MenuForm form,string player_name)
        {
            Form = form;

            graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth = Form.ViewportSize.Width,
                PreferredBackBufferHeight = Form.ViewportSize.Height
            };
            player = new Player(player_name);
            Form.setPlayerName(player.Name);
            graphics.PreparingDeviceSettings += graphics_PreparingDeviceSettings;
            System.Windows.Forms.Control.FromHandle(Window.Handle).VisibleChanged += MainGame_VisibleChanged;
            System.Windows.Forms.Control.FromHandle(Form.Handle).KeyUp += new System.Windows.Forms.KeyEventHandler(Game_KeyUp);
            System.Windows.Forms.Control.FromHandle(Form.Handle).KeyDown += new System.Windows.Forms.KeyEventHandler(Game_Key);
               // System.Windows.Forms.Control.FromHandle(Form.Handle).KeyPress += new System.Windows.Forms.KeyPressEventHandler(Game_KeyPress);
               Content.RootDirectory = "Content";

            IsMouseVisible = true;
        }
Beispiel #2
0
        public Game(DungeonVandal.MenuForm form, string player_name)
        {
            Form = form;

            graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth  = Form.ViewportSize.Width,
                PreferredBackBufferHeight = Form.ViewportSize.Height
            };
            player = new Player(player_name);
            Form.setPlayerName(player.Name);
            graphics.PreparingDeviceSettings += graphics_PreparingDeviceSettings;
            System.Windows.Forms.Control.FromHandle(Window.Handle).VisibleChanged += MainGame_VisibleChanged;
            System.Windows.Forms.Control.FromHandle(Form.Handle).KeyUp            += new System.Windows.Forms.KeyEventHandler(Game_KeyUp);
            System.Windows.Forms.Control.FromHandle(Form.Handle).KeyDown          += new System.Windows.Forms.KeyEventHandler(Game_Key);
            // System.Windows.Forms.Control.FromHandle(Form.Handle).KeyPress += new System.Windows.Forms.KeyPressEventHandler(Game_KeyPress);
            Content.RootDirectory = "Content";

            IsMouseVisible = true;
        }