Beispiel #1
0
        public StateResult Process(float time)
        {
            if (!_running)
            {
                return(null);
            }

            if (_currentStateCode == null)
            {
                return(null);
            }

            if (!_states.ContainsKey(_currentStateCode.NextStateCode))
            {
                _currentStateCode.Result = StateResult.StateNotFound;
                return(_currentStateCode);
            }

            var state = _states[_currentStateCode.NextStateCode];

            if (state == null)
            {
                _currentStateCode.Result = StateResult.StateNotFound;
                return(_currentStateCode);
            }

            if (!state.IsStarted())
            {
                MyLog.DebugWithFrame(_name, string.Format("Start state: {0}", state.GetStateName()));
                _currentStateCode.Result = StateResult.Started;
                state.Start();
                state.Initialize(_data, time);
            }

            if (state.IsAbort())
            {
                MyLog.DebugWithFrame(_name, string.Format("Abort state: {0}", state.GetStateName()));
                _currentStateCode.Result = StateResult.Aborted;
                return(_currentStateCode);
            }

            var finish = state.Process(_data, time);

            if (state.IsAbort())
            {
                MyLog.DebugWithFrame(_name, string.Format("Abort state: {0}", state.GetStateName()));
                _currentStateCode.Result = StateResult.Aborted;
                return(_currentStateCode);
            }

            if (finish)
            {
                MyLog.DebugWithFrame(_name, string.Format("Finish state: {0}", state.GetStateName()));
                _currentStateCode = state.Finish(_data, time);
                state.Reset();
            }

            return(_currentStateCode);
        }
Beispiel #2
0
        public void SwitchTo(int code)
        {
            if (_currentStateCode == null)
            {
                _currentStateCode               = new StateResult();
                _currentStateCode.Result        = StateResult.Null;
                _currentStateCode.NextStateCode = code;
                Reset();
                return;
            }

            if (_currentStateCode.NextStateCode == code)
            {
                return;
            }

            _currentStateCode.Result        = StateResult.Null;
            _currentStateCode.NextStateCode = code;
            Reset();
        }