Beispiel #1
0
        public async Task Start()
        {
            // Define the DiscordSocketClient
            client      = new DiscordSocketClient();
            client.Log += (x => {
                Console.ForegroundColor = ConsoleColor.Gray;
                Console.Write($"[{DateTime.Now.GetDateTimeFormats()[110]}]");
                switch ((int)x.Severity)
                {
                case 0:
                    Console.ForegroundColor = ConsoleColor.Red;
                    break;

                case 1:
                    Console.ForegroundColor = ConsoleColor.Red;
                    break;

                case 2:
                    Console.ForegroundColor = ConsoleColor.DarkYellow;
                    break;

                case 3:
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    break;

                case 4:
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    break;

                case 5:
                    Console.ForegroundColor = ConsoleColor.DarkMagenta;
                    break;

                default:
                    Console.ForegroundColor = ConsoleColor.White;
                    break;
                } //sets color according to severity
                Console.WriteLine(x.Message);
                return(Task.CompletedTask);
            });
            var token = File.ReadAllText("token.txt");

            // Login and connect to Discord.
            await client.LoginAsync(TokenType.Bot, token);

            await client.StartAsync();

            var map = new DependencyMap();

            map.Add(client);

            handler = new CommandHandler();
            await handler.Install(map);

            client.Ready += Client_Ready;
            Task Client_Ready()
            {
                client.SetStatusAsync(UserStatus.Online);
                client.SetGameAsync("Type >help!");
                return(Task.CompletedTask);
            }

            // Block this program until it is closed.
            client.LeftGuild += x =>
            {
                int count = int.Parse(File.ReadAllText("servercount.dat"));
                count--;
                File.WriteAllText("servercount.dat", count.ToString());
                return(Task.CompletedTask);
            };
            client.JoinedGuild += (async x => {
                await x.DefaultChannel.SendMessageAsync($"Hello I am {client.CurrentUser.Username} 😄.\rI am currently in early development so please report any problems to @Ariss#4202.\rType >help to get started!");
                int count = int.Parse(File.ReadAllText("servercount.dat"));
                count++;
                File.WriteAllText("servercount.dat", count.ToString());
                var g = x as IGuild;
                var channels = await g.GetChannelsAsync();
                GuildPermissions perms = GuildPermissions.None;
                perms = g.EveryoneRole.Permissions.Modify(sendMessages: false);
                Dictionary <string, ulong> roledict = g.Roles.ToDictionary(a => { return(a.Name); }, y => { return(y.Id); });
                IRole muteRole = null;
                if (roledict.ContainsKey("Muted") == false)
                {
                    muteRole = await g.CreateRoleAsync("Muted", perms, new Color(50, 50, 50), true);
                }
                else
                {
                    roledict.TryGetValue("Muted", out ulong id);
                    muteRole = g.GetRole(id);
                }
                OverwritePermissions per = new OverwritePermissions();
                per = OverwritePermissions.InheritAll.Modify(sendMessages: PermValue.Deny);
                foreach (IGuildChannel chan in channels)
                {
                    await chan.AddPermissionOverwriteAsync(muteRole, per);
                }
            });
            await GetInput();

            await Task.Delay(-1);
        }