Beispiel #1
0
        /// <summary>
        /// Ends the handling of a message and returns the memory stream to send back to the client.
        /// </summary>
        /// <param name="asyncResult">The <see cref="IAsyncResult"/> returned from <see cref="BeginHandleMessage"/>.</param>
        /// <returns>Retuns a <see cref="MemoryStream"/> to send back to the client, if the stream is <see langword="null"/> an empty response is sent.</returns>
        public MemoryStream EndHandleMessage(IAsyncResult asyncResult)
        {
            MemoryStream             replyStream       = null;
            SocketHandlerAsyncResult socketAsyncResult = (SocketHandlerAsyncResult)asyncResult;

            if (socketAsyncResult.Exception != null)
            {
                if (log.IsErrorEnabled)
                {
                    log.ErrorFormat("Exception handling async message: {0}", socketAsyncResult.Exception);
                }
                throw socketAsyncResult.Exception;
            }

            //only 1 should be not null
            int replyCount = 0;

            if (socketAsyncResult.ReplyMessage != null)
            {
                replyCount++;
            }
            if (socketAsyncResult.ReplyMessages != null)
            {
                replyCount++;
            }
            if (socketAsyncResult.RuntimeInfo != null)
            {
                replyCount++;
            }
            if (replyCount > 1)
            {
                throw new InvalidOperationException(
                          string.Format("Only 1 reply at a time is supported. ReplyMessage: {0}, ReplyMessages: {1}, RuntimeInfo: {2}",
                                        socketAsyncResult.ReplyMessage,
                                        socketAsyncResult.ReplyMessages,
                                        socketAsyncResult.RuntimeInfo));
            }

            if (socketAsyncResult.ReplyMessage != null)
            {
                replyStream = RelayMessageFormatter.WriteRelayMessage(socketAsyncResult.ReplyMessage);
            }
            else if (socketAsyncResult.ReplyMessages != null)
            {
                replyStream = RelayMessageFormatter.WriteRelayMessageList(socketAsyncResult.ReplyMessages);
            }
            else if (socketAsyncResult.RuntimeInfo != null)
            {
                replyStream = (MemoryStream)RelayMessageFormatter.WriteRuntimeInfo(socketAsyncResult.RuntimeInfo);
            }

            return(replyStream);
        }
Beispiel #2
0
        private void _enqueueGetComponentRuntimeInfo(object state)
        {
            SocketHandlerAsyncResult asyncResult = (SocketHandlerAsyncResult)state;

            try
            {
                asyncResult.RuntimeInfo = _relayNode.GetComponentsRuntimeInfo();
            }
            catch (Exception exc)
            {
                asyncResult.Exception = exc;
            }
            const bool wasSynchronous = false;

            asyncResult.CompleteOperation(wasSynchronous);
        }
Beispiel #3
0
        /// <summary>
        /// Begins the handling of a complete message from a stream. All references
        /// to <see cref="MessageState.Message"/> must be released by the end of this method.
        /// </summary>
        /// <param name="message">The complete message that is to be handled.</param>
        /// <param name="callback">The delegate to call when complete.</param>
        /// <returns>Returns an <see cref="IAsyncResult"/>.</returns>
        /// <remarks>
        ///		<para>
        ///		All implementors must release any references to <see cref="MessageState.Message"/>
        ///		by the time that <see cref="BeginHandleMessage"/> returns.
        ///		</para>
        /// </remarks>
        public IAsyncResult BeginHandleMessage(MessageState message, AsyncCallback callback)
        {
            SocketHandlerAsyncResult result = new SocketHandlerAsyncResult(null, callback);

            //don't use callback directly, use result.Complete();
            callback = null;
            const bool wasSyncronous = true;

            //VERY IMPORTANT! don't hold any references to message or it's properties after leaving this method
            try
            {
                SocketCommand       command       = SocketCommand.Unknown;
                RelayMessage        relayMessage  = null;
                List <RelayMessage> relayMessages = null;

                try
                {
                    command = (SocketCommand)message.CommandId;
                }
                catch
                {
                    if (RelayNode.log.IsErrorEnabled)
                    {
                        RelayNode.log.ErrorFormat("Unrecognized commandID {0} sent to Relay Service via socket transport", message.CommandId);
                    }
                    result.CompleteOperation(wasSyncronous);
                    return(result);
                }

                switch (command)
                {
                case SocketCommand.Unknown:
                    if (RelayNode.log.IsErrorEnabled)
                    {
                        RelayNode.log.Error("SocketCommand.Unknown received");
                    }
                    result.CompleteOperation(wasSyncronous);
                    return(result);

                case SocketCommand.HandleOneWayMessage:
                case SocketCommand.HandleSyncMessage:
                    relayMessage = RelayMessageFormatter.ReadRelayMessage(message.Message);
                    relayMessage.ResultOutcome = RelayOutcome.Received;
                    _dataHandler.BeginHandleMessage(relayMessage, null, async => {
                        try
                        {
                            _dataHandler.EndHandleMessage(async);
                            if (command == SocketCommand.HandleSyncMessage)
                            {
                                result.ReplyMessage = relayMessage;
                            }
                        }
                        catch (Exception exc)
                        {
                            result.Exception = exc;
                        }
                        finally
                        {
                            result.CompleteOperation(async.CompletedSynchronously);
                        }
                    });
                    break;

                case SocketCommand.HandleOneWayMessages:
                case SocketCommand.HandleSyncMessages:
                    relayMessages = RelayMessageFormatter.ReadRelayMessageList(message.Message, msg => msg.ResultOutcome = RelayOutcome.Received);
                    _dataHandler.BeginHandleMessages(relayMessages, null, async =>
                    {
                        try
                        {
                            _dataHandler.EndHandleMessages(async);
                            if (command == SocketCommand.HandleSyncMessages)
                            {
                                result.ReplyMessages = relayMessages;
                            }
                        }
                        catch (Exception exc)
                        {
                            result.Exception = exc;
                        }
                        finally
                        {
                            result.CompleteOperation(async.CompletedSynchronously);
                        }
                    });
                    break;

                case SocketCommand.GetRuntimeInfo:
                    _enqueueGetComponentRuntimeInfo(result);
                    break;

                default:
                    if (RelayNode.log.IsErrorEnabled)
                    {
                        RelayNode.log.ErrorFormat("Unhandled command {0} sent to Relay Service via socket transport", command);
                    }
                    result.CompleteOperation(wasSyncronous);
                    return(result);
                }
            }
            catch (Exception exc)
            {
                result.Exception = exc;
                result.CompleteOperation(wasSyncronous);
            }

            return(result);
        }
		/// <summary>
		/// Begins the handling of a complete message from a stream. All references 
		/// to <see cref="MessageState.Message"/> must be released by the end of this method.
		/// </summary>
		/// <param name="message">The complete message that is to be handled.</param>
		/// <param name="callback">The delegate to call when complete.</param>
		/// <returns>Returns an <see cref="IAsyncResult"/>.</returns>
		/// <remarks>
		///		<para>
		///		All implementors must release any references to <see cref="MessageState.Message"/>
		///		by the time that <see cref="BeginHandleMessage"/> returns.
		///		</para>
		/// </remarks>
		public IAsyncResult BeginHandleMessage(MessageState message, AsyncCallback callback)
		{
			SocketHandlerAsyncResult result = new SocketHandlerAsyncResult(null, callback);
			//don't use callback directly, use result.Complete();
			callback = null;
			const bool wasSyncronous = true;
			//VERY IMPORTANT! don't hold any references to message or it's properties after leaving this method
			try
			{
				SocketCommand command = SocketCommand.Unknown;
				RelayMessage relayMessage = null;
				List<RelayMessage> relayMessages = null;

                try
                {
                    command = (SocketCommand)message.CommandId;
                }
                catch
                {
                    if (RelayNode.log.IsErrorEnabled)
                        RelayNode.log.ErrorFormat("Unrecognized commandID {0} sent to Relay Service via socket transport", message.CommandId);
                    result.CompleteOperation(wasSyncronous);
                    return result;
                }

				switch (command)
				{
					case SocketCommand.Unknown:
                        if (RelayNode.log.IsErrorEnabled)
                            RelayNode.log.Error("SocketCommand.Unknown received");
						result.CompleteOperation(wasSyncronous);
						return result;						
					case SocketCommand.HandleOneWayMessage:
					case SocketCommand.HandleSyncMessage:
						relayMessage = RelayMessageFormatter.ReadRelayMessage(message.Message);
						relayMessage.ResultOutcome = RelayOutcome.Received;
						_dataHandler.BeginHandleMessage(relayMessage, null, async => {
							try
							{
								_dataHandler.EndHandleMessage(async);
								if (command == SocketCommand.HandleSyncMessage)
								{
									result.ReplyMessage = relayMessage;
								}
							}
							catch (Exception exc)
							{
								result.Exception = exc;
							}
							finally
							{
								result.CompleteOperation(async.CompletedSynchronously);
							}
						});
						break;
					case SocketCommand.HandleOneWayMessages:
					case SocketCommand.HandleSyncMessages:
						relayMessages = RelayMessageFormatter.ReadRelayMessageList(message.Message, msg => msg.ResultOutcome = RelayOutcome.Received);
						_dataHandler.BeginHandleMessages(relayMessages, null, async =>
							{
								try
								{
									_dataHandler.EndHandleMessages(async);
									if (command == SocketCommand.HandleSyncMessages)
									{
										result.ReplyMessages = relayMessages;
									}
								}
								catch (Exception exc)
								{
									result.Exception = exc;
								}
								finally
								{
									result.CompleteOperation(async.CompletedSynchronously);
								}
							});
						break;
					case SocketCommand.GetRuntimeInfo:
						_enqueueGetComponentRuntimeInfo(result);
						break;
					default:
                        if (RelayNode.log.IsErrorEnabled)
                            RelayNode.log.ErrorFormat("Unhandled command {0} sent to Relay Service via socket transport", command);
						result.CompleteOperation(wasSyncronous);
						return result;
				}
			}
			catch (Exception exc)
			{
				result.Exception = exc;
				result.CompleteOperation(wasSyncronous);
			}
			
			return result;
		}