private void SocketDataReceived(object sender, WebSocketSharp.MessageEventArgs result)
        {
            GatewayResponse payload = result.Data.Deserialize <GatewayResponse>();

            Sequence = payload.Sequence;

            switch (payload.Opcode)
            {
            case GatewayOpcode.Event:
                switch (payload.Title)
                {
                case "READY":
                    LoggedIn = true;
                    Login login = payload.Deserialize <Login>().SetJson(payload.Deserialize <JObject>()).SetClient(this);

                    this.User      = login.User;
                    this.SessionId = login.SessionId;
                    OnLoggedIn?.Invoke(this, new LoginEventArgs(login));
                    break;

                case "USER_SETTINGS_UPDATE":
                    OnSettingsUpdated?.Invoke(this, new SettingsUpdatedEventArgs(payload.Deserialize <Settings>()));
                    break;

                case "USER_UPDATE":
                    User user = payload.Deserialize <User>().SetClient(this);

                    if (user.Id == User.Id)
                    {
                        User.Update(user);
                    }

                    OnUserUpdated?.Invoke(this, new UserEventArgs(user));
                    break;

                case "GUILD_CREATE":
                    OnJoinedGuild?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_UPDATE":
                    OnGuildUpdated?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_DELETE":
                    OnLeftGuild?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_MEMBER_ADD":
                    OnUserJoinedGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMemberUpdate>().SetClient(this).Member));
                    break;

                case "GUILD_MEMBER_REMOVE":
                    OnUserLeftGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMemberUpdate>().SetClient(this).Member));
                    break;

                case "GUILD_MEMBER_UPDATE":
                    OnGuildMemberUpdated?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMember>().SetClient(this)));
                    break;

                case "GUILD_MEMBERS_CHUNK":
                    OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(payload.Deserialize <GuildMemberList>().SetClient(this)));
                    break;

                case "PRESENCE_UPDATE":
                    OnUserPresenceUpdated?.Invoke(this, new PresenceUpdatedEventArgs(payload.Deserialize <PresenceUpdate>()));
                    break;

                case "VOICE_STATE_UPDATE":
                    VoiceState state = payload.Deserialize <VoiceState>().SetClient(this);

                    if (state.ChannelId != null)
                    {
                        OnUserJoinedVoiceChannel?.Invoke(this, new VoiceStateEventArgs(state));
                    }
                    else
                    {
                        OnUserLeftVoiceChannel?.Invoke(this, new VoiceStateEventArgs(state));
                    }
                    break;

                case "GUILD_ROLE_CREATE":
                    OnRoleCreated?.Invoke(this, new RoleEventArgs(payload.Deserialize <RoleContainer>().Role.SetClient(this)));
                    break;

                case "GUILD_ROLE_UPDATE":
                    OnRoleUpdated?.Invoke(this, new RoleEventArgs(payload.Deserialize <RoleContainer>().Role.SetClient(this)));
                    break;

                case "GUILD_EMOJIS_UPDATE":
                    OnEmojisUpdated?.Invoke(this, new EmojisUpdatedEventArgs(payload.Deserialize <EmojiContainer>().SetClient(this)));
                    break;

                case "CHANNEL_CREATE":
                    OnChannelCreated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "CHANNEL_UPDATE":
                    OnChannelUpdated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "CHANNEL_DELETE":
                    OnChannelDeleted?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "TYPING_START":
                    OnUserTyping?.Invoke(this, new UserTypingEventArgs(payload.Deserialize <UserTyping>()));
                    break;

                case "MESSAGE_CREATE":
                    OnMessageReceived?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                    break;

                case "MESSAGE_UPDATE":
                    OnMessageEdited?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                    break;

                case "MESSAGE_DELETE":
                    OnMessageDeleted?.Invoke(this, new MessageDeletedEventArgs(payload.Deserialize <DeletedMessage>()));
                    break;

                case "MESSAGE_REACTION_ADD":
                    OnMessageReactionAdded?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                    break;

                case "MESSAGE_REACTION_REMOVE":
                    OnMessageReactionRemoved?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                    break;

                case "GUILD_BAN_ADD":
                    OnUserBanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                    break;

                case "GUILD_BAN_REMOVE":
                    OnUserUnbanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                    break;

                case "RELATIONSHIP_ADD":
                    OnRelationshipAdded?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)));
                    break;

                case "RELATIONSHIP_REMOVE":
                    OnRelationshipRemoved?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)));
                    break;

                case "USER_CONNECTIONS_UPDATE":
                    Task.Run(() =>
                    {
                        DiscordProfile profile = this.User.GetProfile();
                        OnProfileUpdated?.Invoke(this, new ProfileUpdatedEventArgs(profile));
                    });
                    break;
                }
                break;

            case GatewayOpcode.InvalidSession:
                this.LoginToGateway();
                break;

            case GatewayOpcode.Connected:
                if (!LoggedIn)
                {
                    this.LoginToGateway();
                }
                else
                {
                    this.Resume();
                }

                this.StartHeartbeatHandlersAsync(payload.Deserialize <JObject>().GetValue("heartbeat_interval").ToObject <uint>());
                break;
            }
        }
Beispiel #2
0
        private void SocketDataReceived(object sender, WebSocketSharp.MessageEventArgs result)
        {
            GatewayResponse payload = result.Data.Deserialize <GatewayResponse>();

            Sequence = payload.Sequence;

            Task.Run(() =>
            {
                switch (payload.Opcode)
                {
                case GatewayOpcode.Event:
                    switch (payload.Title)
                    {
                    case "READY":
                        LoggedIn    = true;
                        Login login = payload.Deserialize <Login>().SetJson(payload.Deserialize <JObject>()).SetClient(this);

                        this.User      = login.User;
                        this.SessionId = login.SessionId;
                        OnLoggedIn?.Invoke(this, new LoginEventArgs(login));
                        break;

                    case "USER_SETTINGS_UPDATE":
                        OnSettingsUpdated?.Invoke(this, new SettingsUpdatedEventArgs(payload.Deserialize <Settings>()));
                        break;

                    case "USER_UPDATE":
                        User user = payload.Deserialize <User>().SetClient(this);

                        if (user.Id == User.Id)
                        {
                            User.Update(user);
                        }

                        OnUserUpdated?.Invoke(this, new UserEventArgs(user));
                        break;

                    case "GUILD_MEMBER_LIST_UPDATE":
                        /*
                         * var args = new GuildMembersEventArgs(payload.Deserialize<GatewayUserMemberQueryResponse>());
                         *
                         * foreach (var member in args.Members)
                         * {
                         *  member.SetClient(this);
                         *  member.GuildId = args.GuildId;
                         * }
                         *
                         * OnGuildMembersReceived?.Invoke(this, args);*/
                        break;

                    case "GUILD_CREATE":
                        OnJoinedGuild?.Invoke(this, new SocketGuildEventArgs(payload.Deserialize <SocketGuild>().SetClient(this)));
                        break;

                    case "GUILD_UPDATE":
                        OnGuildUpdated?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                        break;

                    case "GUILD_DELETE":
                        OnLeftGuild?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                        break;

                    case "GUILD_MEMBER_ADD":
                        OnUserJoinedGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMemberUpdate>().SetClient(this).Member));
                        break;

                    case "GUILD_MEMBER_REMOVE":
                        OnUserLeftGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMemberUpdate>().SetClient(this).Member));
                        break;

                    case "GUILD_MEMBER_UPDATE":
                        OnGuildMemberUpdated?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMember>().SetClient(this)));
                        break;

                    case "GUILD_MEMBERS_CHUNK":
                        OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(payload.Deserialize <GuildMemberList>().SetClient(this)));
                        break;

                    case "PRESENCE_UPDATE":
                        OnUserPresenceUpdated?.Invoke(this, new PresenceUpdatedEventArgs(payload.Deserialize <PresenceUpdate>()));
                        break;

                    case "VOICE_STATE_UPDATE":
                        OnVoiceStateUpdated?.Invoke(this, new VoiceStateEventArgs(payload.Deserialize <DiscordVoiceState>().SetClient(this)));
                        break;

                    case "VOICE_SERVER_UPDATE":
                        OnVoiceServer?.Invoke(this, payload.Deserialize <DiscordVoiceServer>());
                        break;

                    case "GUILD_ROLE_CREATE":
                        OnRoleCreated?.Invoke(this, new RoleEventArgs(payload.Deserialize <RoleContainer>().Role.SetClient(this)));
                        break;

                    case "GUILD_ROLE_UPDATE":
                        OnRoleUpdated?.Invoke(this, new RoleEventArgs(payload.Deserialize <RoleContainer>().Role.SetClient(this)));
                        break;

                    case "GUILD_EMOJIS_UPDATE":
                        OnEmojisUpdated?.Invoke(this, new EmojisUpdatedEventArgs(payload.Deserialize <EmojiContainer>().SetClient(this)));
                        break;

                    case "CHANNEL_CREATE":
                        OnChannelCreated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                        break;

                    case "CHANNEL_UPDATE":
                        OnChannelUpdated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                        break;

                    case "CHANNEL_DELETE":
                        OnChannelDeleted?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                        break;

                    case "TYPING_START":
                        OnUserTyping?.Invoke(this, new UserTypingEventArgs(payload.Deserialize <UserTyping>()));
                        break;

                    case "MESSAGE_CREATE":
                        OnMessageReceived?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                        break;

                    case "MESSAGE_UPDATE":
                        OnMessageEdited?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                        break;

                    case "MESSAGE_DELETE":
                        OnMessageDeleted?.Invoke(this, new MessageDeletedEventArgs(payload.Deserialize <DeletedMessage>()));
                        break;

                    case "MESSAGE_REACTION_ADD":
                        OnMessageReactionAdded?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                        break;

                    case "MESSAGE_REACTION_REMOVE":
                        OnMessageReactionRemoved?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                        break;

                    case "GUILD_BAN_ADD":
                        OnUserBanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                        break;

                    case "GUILD_BAN_REMOVE":
                        OnUserUnbanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                        break;

                    case "RELATIONSHIP_ADD":
                        OnRelationshipAdded?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)));
                        break;

                    case "RELATIONSHIP_REMOVE":
                        OnRelationshipRemoved?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this)));
                        break;

                    case "USER_CONNECTIONS_UPDATE":
                        try
                        {
                            DiscordProfile profile = this.User.GetProfile();
                            OnProfileUpdated?.Invoke(this, new ProfileUpdatedEventArgs(profile));
                        }
                        catch { }
                        break;

                    case "MESSAGE_ACK":         // triggered whenever another person logged into the account acknowledges a message
                        break;

                    case "SESSIONS_REPLACE":
                        OnSessionsUpdated?.Invoke(this, new DiscordSessionsEventArgs(payload.Deserialize <List <DiscordSession> >()));
                        break;
                    }
                    break;

                case GatewayOpcode.InvalidSession:
                    this.LoginToGateway();
                    break;

                case GatewayOpcode.Connected:
                    if (!LoggedIn)
                    {
                        this.LoginToGateway();
                    }
                    else
                    {
                        this.Resume();
                    }

                    int interval = payload.Deserialize <JObject>().GetValue("heartbeat_interval").ToObject <int>();

                    try
                    {
                        while (true)
                        {
                            Socket.Send(GatewayOpcode.Heartbeat, this.Sequence);
                            Thread.Sleep(interval);
                        }
                    }
                    catch { }
                    break;
                }
            });
        }
Beispiel #3
0
        private void SocketDataReceived(object sender, WebSocketSharp.MessageEventArgs result)
        {
            GatewayResponse payload = result.Data.Deserialize <GatewayResponse>();

            Sequence = payload.Sequence;

            System.Console.WriteLine(payload.ToString());

            switch (payload.Opcode)
            {
            case GatewayOpcode.Event:
                switch (payload.Title)
                {
                case "READY":
                    LoggedIn = true;
                    Login login = payload.Deserialize <Login>().SetClient(this);
                    this.User = login.User;
                    OnLoggedIn?.Invoke(this, new LoginEventArgs(payload.Deserialize <Login>().SetClient(this)));
                    break;

                case "GUILD_CREATE":
                    OnJoinedGuild?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_UPDATE":
                    OnGuildUpdated?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_DELETE":
                    OnLeftGuild?.Invoke(this, new GuildEventArgs(payload.Deserialize <Guild>().SetClient(this)));
                    break;

                case "GUILD_MEMBERS_CHUNK":
                    GuildMemberList list = payload.Deserialize <GuildMemberList>().SetClient(this);
                    foreach (var member in list.Members)
                    {
                        member.GuildId = list.GuildId;
                    }

                    OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(list.Members));
                    break;

                case "PRESENCE_UPDATE":
                    OnUserPresenceUpdated?.Invoke(this, new PresenceUpdatedEventArgs(payload.Deserialize <PresenceUpdate>()));
                    break;

                case "CHANNEL_CREATE":
                    OnChannelCreated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "CHANNEL_UPDATE":
                    OnChannelUpdated?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "CHANNEL_DELETE":
                    OnChannelDeleted?.Invoke(this, new ChannelEventArgs(payload.Deserialize <GuildChannel>().SetClient(this)));
                    break;

                case "GUILD_ROLE_CREATE":
                    OnRoleCreated?.Invoke(this, new RoleEventArgs(payload.Deserialize <GatewayRole>().Role.SetClient(this)));
                    break;

                case "GUILD_ROLE_UPDATE":
                    OnRoleUpdated?.Invoke(this, new RoleEventArgs(payload.Deserialize <GatewayRole>().Role.SetClient(this)));
                    break;

                case "GUILD_EMOJIS_UPDATE":
                    OnEmojisUpdated?.Invoke(this, new EmojisUpdatedEventArgs(payload.Deserialize <EmojiContainer>().SetClient(this)));
                    break;

                case "MESSAGE_CREATE":
                    OnMessageReceived?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                    break;

                case "MESSAGE_UPDATE":
                    OnMessageEdited?.Invoke(this, new MessageEventArgs(payload.Deserialize <Message>().SetClient(this)));
                    break;

                case "MESSAGE_DELETE":
                    OnMessageDeleted?.Invoke(this, new MessageDeletedEventArgs(payload.Deserialize <DeletedMessage>()));
                    break;

                case "MESSAGE_REACTION_ADD":
                    OnMessageReactionAdded?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                    break;

                case "MESSAGE_REACTION_REMOVE":
                    OnMessageReactionRemoved?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this)));
                    break;

                case "GUILD_BAN_ADD":
                    OnUserBanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                    break;

                case "GUILD_BAN_REMOVE":
                    OnUserUnbanned?.Invoke(this, new BanUpdateEventArgs(payload.Deserialize <BanContainer>().SetClient(this)));
                    break;
                }
                break;

            case GatewayOpcode.InvalidSession:
                Logout();
                break;

            case GatewayOpcode.Connected:
                this.StartHeartbeatHandlersAsync(payload.Deserialize <GatewayHeartbeat>().Interval);
                this.LoginToGateway();
                break;
            }
        }
Beispiel #4
0
        private void SocketDataReceived(object sender, WebSocketSharp.MessageEventArgs result)
        {
            GatewayResponse payload = result.Data.Deserialize <GatewayResponse>();

            Sequence = payload.Sequence;

            try
            {
                switch (payload.Opcode)
                {
                case GatewayOpcode.Event:
                    /*
                     * Console.WriteLine(payload.Title);
                     *
                     * File.AppendAllText("Debug.log", $"{payload.Title}: {payload.Data}\n");
                     */
                    switch (payload.Title)
                    {
                    case "READY":
                        Login login = payload.DeserializeEx <Login>().SetClient(this);

                        this.User         = login.User;
                        this.UserSettings = login.Settings;
                        this.SessionId    = login.SessionId;

                        if (Config.Cache)
                        {
                            if (this.User.Type == DiscordUserType.User)
                            {
                                PrivateChannels = login.PrivateChannels;

                                foreach (var guild in login.Guilds)
                                {
                                    GuildCache[guild.Id] = guild.ToSocketGuild();

                                    foreach (var state in GuildCache[guild.Id].VoiceStates)
                                    {
                                        VoiceStates[state.UserId] = state;
                                    }
                                }

                                foreach (var settings in login.ClientGuildSettings)
                                {
                                    if (settings.GuildId.HasValue)
                                    {
                                        GuildSettings.Add(settings.Guild.Id, settings);
                                    }
                                    else
                                    {
                                        PrivateChannelSettings = settings.ChannelOverrides.ToList();
                                    }
                                }
                            }
                        }

                        LoggedIn = true;

                        Task.Run(() => OnLoggedIn?.Invoke(this, new LoginEventArgs(login)));
                        break;

                    case "USER_SETTINGS_UPDATE":
                        if (UserSettings != null)         // for some reason this is null sometimes :thinking:
                        {
                            var update = payload.Deserialize <JObject>();

                            foreach (var field in UserSettings.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Instance))
                            {
                                foreach (var attr in field.CustomAttributes)
                                {
                                    if (attr.AttributeType == typeof(JsonPropertyAttribute))
                                    {
                                        string propertyName = attr.ConstructorArguments[0].Value.ToString();

                                        if (update.ContainsKey(propertyName))
                                        {
                                            field.SetValue(UserSettings, update.GetValue(propertyName).ToObject(field.FieldType));
                                        }

                                        break;
                                    }
                                }
                            }

                            foreach (var property in UserSettings.GetType().GetProperties())
                            {
                                foreach (var attr in property.CustomAttributes)
                                {
                                    if (attr.AttributeType == typeof(JsonPropertyAttribute))
                                    {
                                        string propertyName = attr.ConstructorArguments[0].Value.ToString();

                                        if (update.ContainsKey(propertyName))
                                        {
                                            property.SetValue(UserSettings, update.GetValue(propertyName).ToObject(property.PropertyType));
                                        }

                                        break;
                                    }
                                }
                            }

                            Task.Run(() => OnSettingsUpdated?.Invoke(this, new DiscordSettingsEventArgs(UserSettings)));
                        }
                        break;

                    case "USER_GUILD_SETTINGS_UPDATE":
                        if (Config.Cache)
                        {
                            ClientGuildSettings settings = payload.Deserialize <ClientGuildSettings>();

                            if (settings.GuildId.HasValue)
                            {
                                GuildSettings[settings.Guild.Id] = settings;
                            }
                            else
                            {
                                PrivateChannelSettings = settings.ChannelOverrides.ToList();
                            }
                        }
                        break;

                    case "USER_UPDATE":
                        DiscordUser user = payload.Deserialize <DiscordUser>().SetClient(this);

                        if (user.Id == User.Id)
                        {
                            User.Update(user);
                        }

                        if (Config.Cache)
                        {
                            foreach (var dm in PrivateChannels)
                            {
                                bool updated = false;

                                foreach (var recipient in dm.Recipients)
                                {
                                    if (recipient.Id == user.Id)
                                    {
                                        recipient.Update(user);

                                        updated = true;

                                        break;
                                    }
                                }

                                if (updated)         // this is somewhat resource intensive, so let's reduce the uses as much as possible
                                {
                                    dm.UpdateSelfJson();
                                }
                            }
                        }

                        Task.Run(() => OnUserUpdated?.Invoke(this, new UserEventArgs(user)));
                        break;

                    case "GUILD_MEMBER_LIST_UPDATE":
                        OnMemberListUpdate?.Invoke(this, payload.Deserialize <GuildMemberListEventArgs>());
                        break;

                    case "GUILD_CREATE":
                    {
                        SocketGuild guild = payload.DeserializeEx <SocketGuild>().SetClient(this);

                        if (Config.Cache)
                        {
                            GuildCache.Remove(guild.Id);

                            GuildCache.Add(guild.Id, guild);
                        }

                        Task.Run(() => OnJoinedGuild?.Invoke(this, new SocketGuildEventArgs(guild, Lurking.HasValue && Lurking.Value == guild.Id)));
                    }
                    break;

                    case "GUILD_UPDATE":
                    {
                        DiscordGuild guild = payload.Deserialize <DiscordGuild>().SetClient(this);

                        if (Config.Cache)
                        {
                            GuildCache[guild].Update(guild);
                        }

                        Task.Run(() => OnGuildUpdated?.Invoke(this, new GuildEventArgs(guild)));
                    }
                    break;

                    case "GUILD_DELETE":
                    {
                        UnavailableGuild guild = payload.Deserialize <UnavailableGuild>();

                        if (Lurking.HasValue && Lurking.Value == guild.Id)
                        {
                            Lurking = null;
                        }

                        if (Config.Cache)
                        {
                            if (guild.Unavailable)
                            {
                                GuildCache[guild.Id].Unavailable = true;
                            }
                            else
                            {
                                GuildCache.Remove(guild.Id);
                            }

                            GuildSettings.Remove(guild.Id);
                        }

                        Task.Run(() => OnLeftGuild?.Invoke(this, new GuildUnavailableEventArgs(guild)));
                    }
                    break;

                    case "GUILD_MEMBER_ADD":
                        Task.Run(() => OnUserJoinedGuild?.Invoke(this, new GuildMemberEventArgs(payload.Deserialize <GuildMember>().SetClient(this))));
                        break;

                    case "GUILD_MEMBER_REMOVE":
                        Task.Run(() => OnUserLeftGuild?.Invoke(this, new MemberRemovedEventArgs(payload.Deserialize <PartialGuildMember>().SetClient(this))));
                        break;

                    case "GUILD_MEMBER_UPDATE":
                        GuildMember member = payload.Deserialize <GuildMember>().SetClient(this);

                        if (Config.Cache && member.User.Id == User.Id)
                        {
                            SocketGuild guild = this.GetCachedGuild(member.GuildId);

                            // Discord doesn't send us the user's JoinedAt on updates
                            member.JoinedAt = guild.Member.JoinedAt;
                            guild.Member    = member;

                            break;
                        }

                        Task.Run(() => OnGuildMemberUpdated?.Invoke(this, new GuildMemberEventArgs(member)));
                        break;

                    case "GUILD_MEMBERS_CHUNK":
                        Task.Run(() => OnGuildMembersReceived?.Invoke(this, new GuildMembersEventArgs(payload.Deserialize <GuildMemberList>().SetClient(this))));
                        break;

                    case "GIFT_CODE_CREATE":
                        Task.Run(() => OnGiftCodeCreated?.Invoke(this, payload.Deserialize <GiftCodeCreatedEventArgs>()));
                        break;

                    case "PRESENCE_UPDATE":
                        Task.Run(() => OnUserPresenceUpdated?.Invoke(this, new PresenceUpdatedEventArgs(payload.DeserializeEx <DiscordPresence>().SetClient(this))));
                        break;

                    case "VOICE_STATE_UPDATE":
                        DiscordVoiceState newState = payload.Deserialize <DiscordVoiceState>().SetClient(this);

                        if (Config.Cache)
                        {
                            // this doesn't work very well for bot accounts since those can be connected to a channel in multiple guilds at once.
                            VoiceStates[newState.UserId] = newState;

                            // we also store voice states within SocketGuilds, so make sure to update those.
                            foreach (var guild in this.GetCachedGuilds())
                            {
                                if (newState.Guild == null || guild.Id != newState.Guild.Id)
                                {
                                    guild._voiceStates.RemoveAll(s => s.UserId == newState.UserId);
                                }
                                else
                                {
                                    int i = guild._voiceStates.FindIndex(s => s.UserId == newState.UserId);

                                    if (i > -1)
                                    {
                                        guild._voiceStates[i] = newState;
                                    }
                                    else
                                    {
                                        guild._voiceStates.Add(newState);
                                    }
                                }
                            }
                        }

                        Task.Run(() => OnVoiceStateUpdated?.Invoke(this, new VoiceStateEventArgs(newState)));
                        break;

                    case "VOICE_SERVER_UPDATE":
                        Task.Run(() => OnVoiceServer?.Invoke(this, payload.Deserialize <DiscordVoiceServer>().SetClient(this)));
                        break;

                    case "GUILD_ROLE_CREATE":
                    {
                        DiscordRole role = payload.Deserialize <RoleUpdate>().Role.SetClient(this);

                        if (Config.Cache)
                        {
                            GuildCache[role.GuildId]._roles.Add(role);
                        }

                        Task.Run(() => OnRoleCreated?.Invoke(this, new RoleEventArgs(role)));
                    }
                    break;

                    case "GUILD_ROLE_UPDATE":
                    {
                        DiscordRole role = payload.Deserialize <RoleUpdate>().Role.SetClient(this);

                        if (Config.Cache)
                        {
                            var roles = GuildCache[role.GuildId]._roles;
                            roles[roles.FindIndex(r => r.Id == role.Id)] = role;
                        }

                        Task.Run(() => OnRoleUpdated?.Invoke(this, new RoleEventArgs(role)));
                    }
                    break;

                    case "GUILD_ROLE_DELETE":
                    {
                        DeletedRole role = payload.Deserialize <DeletedRole>().SetClient(this);

                        if (Config.Cache)
                        {
                            GuildCache[role.Guild]._roles.RemoveAll(r => r.Id == role.Id);
                        }

                        Task.Run(() => OnRoleDeleted?.Invoke(this, new RoleDeletedEventArgs(role)));
                    }
                    break;

                    case "GUILD_EMOJIS_UPDATE":
                        var emojis = payload.Deserialize <EmojiContainer>().SetClient(this);

                        if (Config.Cache)
                        {
                            GuildCache[emojis.GuildId]._emojis = emojis.Emojis.ToList();
                        }

                        Task.Run(() => OnEmojisUpdated?.Invoke(this, new EmojisUpdatedEventArgs(emojis)));
                        break;

                    case "CHANNEL_CREATE":
                    {
                        var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this);

                        if (Config.Cache)
                        {
                            if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group)
                            {
                                PrivateChannels.Add(channel.ToDMChannel());
                            }
                            else
                            {
                                GuildChannel guildChannel = channel.ToGuildChannel();

                                GuildCache[guildChannel.GuildId]._channels.Add(guildChannel);
                            }
                        }

                        Task.Run(() => OnChannelCreated?.Invoke(this, new ChannelEventArgs(channel)));
                    }
                    break;

                    case "CHANNEL_UPDATE":
                    {
                        var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this);

                        if (Config.Cache)
                        {
                            if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group)
                            {
                                PrivateChannels[PrivateChannels.FindIndex(c => c.Id == channel.Id)] = channel.ToDMChannel();
                            }
                            else
                            {
                                GuildChannel guildChannel = channel.ToGuildChannel();

                                var channels = GuildCache[guildChannel.GuildId]._channels;

                                channels[channels.FindIndex(c => c.Id == guildChannel.Id)] = guildChannel;
                            }
                        }

                        Task.Run(() => OnChannelUpdated?.Invoke(this, new ChannelEventArgs(channel)));
                    }
                    break;

                    case "CHANNEL_DELETE":
                    {
                        var channel = payload.DeserializeEx <DiscordChannel>().SetClient(this);

                        if (Config.Cache)
                        {
                            if (channel.Type == ChannelType.DM || channel.Type == ChannelType.Group)
                            {
                                PrivateChannels.RemoveAll(c => c.Id == channel.Id);
                            }
                            else
                            {
                                GuildCache[channel.ToGuildChannel().GuildId]._channels.RemoveAll(c => c.Id == channel.Id);
                            }
                        }

                        Task.Run(() => OnChannelDeleted?.Invoke(this, new ChannelEventArgs(channel)));
                    }
                    break;

                    case "TYPING_START":
                        Task.Run(() => OnUserTyping?.Invoke(this, new UserTypingEventArgs(payload.Deserialize <UserTyping>().SetClient(this))));
                        break;

                    case "MESSAGE_CREATE":
                        var message = payload.Deserialize <DiscordMessage>().SetClient(this);

                        if (Config.Cache)
                        {
                            var channel = this.GetChannel(message.Channel.Id);

                            channel.Json["last_message_id"] = JToken.FromObject(message.Id);
                        }

                        Task.Run(() => OnMessageReceived?.Invoke(this, new MessageEventArgs(message)));
                        break;

                    case "MESSAGE_UPDATE":
                        Task.Run(() => OnMessageEdited?.Invoke(this, new MessageEventArgs(payload.Deserialize <DiscordMessage>().SetClient(this))));
                        break;

                    case "MESSAGE_DELETE":
                        Task.Run(() => OnMessageDeleted?.Invoke(this, new MessageDeletedEventArgs(payload.Deserialize <DeletedMessage>().SetClient(this))));
                        break;

                    case "MESSAGE_REACTION_ADD":
                        Task.Run(() => OnMessageReactionAdded?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this))));
                        break;

                    case "MESSAGE_REACTION_REMOVE":
                        Task.Run(() => OnMessageReactionRemoved?.Invoke(this, new ReactionEventArgs(payload.Deserialize <MessageReactionUpdate>().SetClient(this))));
                        break;

                    case "GUILD_BAN_ADD":
                        Task.Run(() => OnUserBanned?.Invoke(this, payload.Deserialize <BanUpdateEventArgs>().SetClient(this)));
                        break;

                    case "GUILD_BAN_REMOVE":
                        Task.Run(() => OnUserUnbanned?.Invoke(this, payload.Deserialize <BanUpdateEventArgs>().SetClient(this)));
                        break;

                    case "INVITE_CREATE":
                        Task.Run(() => OnInviteCreated?.Invoke(this, payload.Deserialize <InviteCreatedEventArgs>().SetClient(this)));
                        break;

                    case "INVITE_DELETE":
                        Task.Run(() => OnInviteDeleted?.Invoke(this, payload.Deserialize <InviteDeletedEventArgs>().SetClient(this)));
                        break;

                    case "RELATIONSHIP_ADD":
                        Task.Run(() => OnRelationshipAdded?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this))));
                        break;

                    case "RELATIONSHIP_REMOVE":
                        Task.Run(() => OnRelationshipRemoved?.Invoke(this, new RelationshipEventArgs(payload.Deserialize <Relationship>().SetClient(this))));
                        break;

                    case "CHANNEL_RECIPIENT_ADD":
                    {
                        var recipUpdate = payload.Deserialize <ChannelRecipientUpdate>().SetClient(this);

                        if (Config.Cache)
                        {
                            foreach (var channel in PrivateChannels)
                            {
                                if (channel.Id == recipUpdate.Channel.Id)
                                {
                                    channel._recipients.Add(recipUpdate.User);

                                    channel.UpdateSelfJson();

                                    break;
                                }
                            }
                        }
                    }
                    break;

                    case "CHANNEL_RECIPIENT_REMOVE":
                    {
                        var recipUpdate = payload.Deserialize <ChannelRecipientUpdate>().SetClient(this);

                        if (Config.Cache)
                        {
                            foreach (var channel in PrivateChannels)
                            {
                                if (channel.Id == recipUpdate.Channel.Id)
                                {
                                    channel._recipients.RemoveAll(u => u.Id == recipUpdate.User.Id);

                                    channel.UpdateSelfJson();

                                    break;
                                }
                            }
                        }
                    }
                    break;

                    case "MESSAGE_ACK":         // triggered whenever another person logged into the account acknowledges a message
                        break;

                    case "SESSIONS_REPLACE":
                        Task.Run(() => OnSessionsUpdated?.Invoke(this, new DiscordSessionsEventArgs(payload.Deserialize <List <DiscordSession> >())));
                        break;

                    case "CALL_CREATE":
                    {
                        JObject obj = payload.Deserialize <JObject>();

                        var call        = obj.ToObject <DiscordCall>().SetClient(this);
                        var voiceStates = obj.Value <JToken>("voice_states").ToObject <IReadOnlyList <DiscordVoiceState> >().SetClientsInList(this);

                        foreach (var state in voiceStates)
                        {
                            VoiceStates[state.UserId] = state;
                        }

                        Task.Run(() => OnRinging?.Invoke(this, new RingingEventArgs(call, voiceStates)));
                    }
                    break;

                    case "CALL_UPDATE":
                        Task.Run(() => OnCallUpdated?.Invoke(this, new CallUpdateEventArgs(payload.Deserialize <DiscordCall>().SetClient(this))));
                        break;

                    case "CALL_DELETE":
                        ulong channelId = payload.Deserialize <JObject>().Value <ulong>("channel_id");

                        foreach (var state in new Dictionary <ulong, DiscordVoiceState> .ValueCollection(VoiceStates))
                        {
                            if (state.Channel != null && state.Channel.Id == channelId)
                            {
                                VoiceStates.Remove(state.UserId);
                            }
                        }

                        Task.Run(() => OnCallEnded?.Invoke(this, channelId));
                        break;

                    case "USER_PREMIUM_GUILD_SUBSCRIPTION_SLOT_UPDATE":
                        Task.Run(() => OnBoostUpdated?.Invoke(this, new NitroBoostUpdatedEventArgs(payload.Deserialize <DiscordNitroBoost>().SetClient(this))));
                        break;
                    }
                    break;

                case GatewayOpcode.InvalidSession:
                    LoggedIn = false;

                    this.LoginToGateway();
                    break;

                case GatewayOpcode.Connected:
                    this.LoginToGateway();

                    Task.Run(() =>
                    {
                        int interval = payload.Deserialize <JObject>().GetValue("heartbeat_interval").ToObject <int>();

                        try
                        {
                            while (true)
                            {
                                this.Send(GatewayOpcode.Heartbeat, this.Sequence);
                                Thread.Sleep(interval);
                            }
                        }
                        catch { }
                    });

                    break;
                }
            }
            catch
            {
            }
        }