Beispiel #1
0
        public static void Determinize(Automaton a, List <State> initialset)
        {
            var points   = a.GetStartPoints();
            var comparer = new ListEqualityComparer <State>();

            var sets     = new Dictionary <List <State>, List <State> >(comparer);
            var worklist = new LinkedList <List <State> >();
            var newstate = new Dictionary <List <State>, State>(comparer);

            sets.Add(initialset, initialset);
            _         = worklist.AddLast(initialset);
            a.Initial = new State();
            newstate.Add(initialset, a.Initial);

            while (worklist.Count > 0)
            {
                var s = worklist.RemoveAndReturnFirst();
                _ = newstate.TryGetValue(s, out var r);
                foreach (var q in s)
                {
                    if (q.Accept)
                    {
                        r.Accept = true;
                        break;
                    }
                }

                for (var n = 0; n < points.Length; n++)
                {
                    var set = new HashSet <State>();
                    foreach (var c in s)
                    {
                        foreach (var t in c.Transitions)
                        {
                            if (t.Min <= points[n] && points[n] <= t.Max)
                            {
                                _ = set.Add(t.To);
                            }
                        }
                    }

                    var p = set.ToList();

                    if (!sets.ContainsKey(p))
                    {
                        sets.Add(p, p);
                        _ = worklist.AddLast(p);
                        newstate.Add(p, new State());
                    }

                    _ = newstate.TryGetValue(p, out var q);
                    var min = points[n];
                    var max = n + 1 < points.Length ? (char)(points[n + 1] - 1) : char.MaxValue;
                    r.Transitions.Add(new Transition(min, max, q));
                }
            }

            a.IsDeterministic = true;
            a.RemoveDeadTransitions();
        }
Beispiel #2
0
        public static Automaton Complement(Automaton a)
        {
            a = a.CloneExpandedIfRequired();
            a.Determinize();
            a.Totalize();
            foreach (var p in a.GetStates())
            {
                p.Accept = !p.Accept;
            }

            a.RemoveDeadTransitions();
            return(a);
        }
Beispiel #3
0
        public static Automaton Intersection(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton)
            {
                return(a2.Run(a1.Singleton) ? a1.CloneIfRequired() : BasicAutomata.MakeEmpty());
            }

            if (a2.IsSingleton)
            {
                return(a1.Run(a2.Singleton) ? a2.CloneIfRequired() : BasicAutomata.MakeEmpty());
            }

            if (a1 == a2)
            {
                return(a1.CloneIfRequired());
            }

            var transitions1 = Automaton.GetSortedTransitions(a1.GetStates());
            var transitions2 = Automaton.GetSortedTransitions(a2.GetStates());
            var c            = new Automaton();
            var worklist     = new LinkedList <StatePair>();
            var newstates    = new Dictionary <StatePair, StatePair>();
            var p            = new StatePair(c.Initial, a1.Initial, a2.Initial);

            _ = worklist.AddLast(p);
            newstates.Add(p, p);
            while (worklist.Count > 0)
            {
                p          = worklist.RemoveAndReturnFirst();
                p.S.Accept = p.FirstState.Accept && p.SecondState.Accept;
                var t1 = transitions1[p.FirstState.Number];
                var t2 = transitions2[p.SecondState.Number];
                for (int n1 = 0, b2 = 0; n1 < t1.Length; n1++)
                {
                    while (b2 < t2.Length && t2[b2].Max < t1[n1].Min)
                    {
                        b2++;
                    }

                    for (var n2 = b2; n2 < t2.Length && t1[n1].Max >= t2[n2].Min; n2++)
                    {
                        if (t2[n2].Max >= t1[n1].Min)
                        {
                            var q = new StatePair(t1[n1].To, t2[n2].To);
                            _ = newstates.TryGetValue(q, out var r);
                            if (r == null)
                            {
                                q.S = new State();
                                _   = worklist.AddLast(q);
                                newstates.Add(q, q);
                                r = q;
                            }

                            var min = t1[n1].Min > t2[n2].Min ? t1[n1].Min : t2[n2].Min;
                            var max = t1[n1].Max < t2[n2].Max ? t1[n1].Max : t2[n2].Max;
                            p.S.Transitions.Add(new Transition(min, max, r.S));
                        }
                    }
                }
            }

            c.IsDeterministic = a1.IsDeterministic && a2.IsDeterministic;
            c.RemoveDeadTransitions();
            c.CheckMinimizeAlways();
            return(c);
        }