private void NavigationMenu_FormClosing(object sender, FormClosingEventArgs e) { saveFile.Save(); }
private void NavigationMenu_FormClosing(object sender, FormClosingEventArgs e) { character.InGameBalanceChanged -= SetBalance; saveFile.Save(); }
private void NavigationMenu_FormClosing(object sender, FormClosingEventArgs e) { saveFile.Save(); }
private void NavigationMenu_FormClosing(object sender, FormClosingEventArgs e) { character.InGameBalanceChanged -= SetBalance; saveFile.Save(); }