public void Init(int nQuestIndex)
    {
        m_questIndex = nQuestIndex;

        CQuestManager questMgr = CQuestManager.Inst;

        Data.QuestInfo?info = CDataManager.Inst.QuestContainer.GetQuest(m_questIndex);
        if (info == null)
        {
            Debug.LogError("Info is Missing");
            return;
        }

        m_questInfo = info.Value;

        if (m_questnameText != null)
        {
            m_questnameText.text = info.Value.questName;
        }

        if (m_questTargetIcon != null)
        {
            CUnitData unitData = CDataManager.Inst.UnitContainer.GetUnitData(m_questInfo.mainTargetType, m_questInfo.mainTargetIdx);

            if (unitData != null)
            {
                m_questTargetIcon.sprite = unitData.IconImage;
            }
        }
    }
Beispiel #2
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    public void QuestSet(Data.QuestInfo questInfo)
    {
        if (m_selectQuest == null)
        {
            m_selectQuest = questInfo;
        }

        m_questName = questInfo.questName;

        m_questTarget = CDataManager.Inst.UnitContainer.GetUnitData(questInfo.mainTargetType, questInfo.mainTargetIdx);
    }
Beispiel #3
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        public void Init()
        {
            //TextAsset textAsset = Resources.Load<TextAsset>("Data/QuestInfos");
            string questText = File.ReadAllText(Application.streamingAssetsPath + "/Data/QuestInfos.xml");

            //if (textAsset == null)
            //    return;

            XmlDocument document = new XmlDocument();

            document.LoadXml(questText);
            //document.LoadXml(textAsset.text);

            XmlNode     root   = document.SelectSingleNode("QuestInfos");
            XmlNodeList quests = root.SelectNodes("Quest");

            for (int i = 0; i < quests.Count; i++)
            {
                QuestInfo info = new QuestInfo();

                XmlNode name = quests[i].SelectSingleNode("Name");
                info.questName = name.InnerText;

                XmlNode areaName = quests[i].SelectSingleNode("AreaName");
                info.areaName = areaName.InnerText;

                XmlNode targetType = quests[i].SelectSingleNode("Type");
                info.mainTargetType = (UnitType)int.Parse(targetType.InnerText);

                XmlNode targetIdx = quests[i].SelectSingleNode("TargetIndex");
                info.mainTargetIdx = int.Parse(targetIdx.InnerText);

                XmlNode targetCount = quests[i].SelectSingleNode("TargetCount");
                info.mainTargetCount = int.Parse(targetCount.InnerText);

                XmlNode timeLimit = quests[i].SelectSingleNode("TimeLimit");
                info.timeLimit = float.Parse(timeLimit.InnerText);

                m_questInfos.Add(info);
            }
        }
Beispiel #4
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 public void QuestSet(Data.QuestInfo questInfo)
 {
     m_selectedQuest = questInfo;
 }