Inheritance: MonoBehaviour
    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mBackgroundTextureLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.CloudRecognition);

        string [] extendedTrackingStyle = {UIConstants.ExtendedTrackingStyleOff, UIConstants.ExtendedTrackingStyleOn};
        mExtendedTracking = new UICheckButton(UIConstants.RectOptionOne, false, extendedTrackingStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] cameraFlashStyles = {UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn};
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionThree, false, cameraFlashStyles);

        string[] autofocusStyles = {UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn};
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionTwo, false, autofocusStyles);

        mCameraLabel = new UILabel(UIConstants.RectLabelTwo, UIConstants.CameraLabelStyle);

        string[,] cameraFacingStyles = new string[2,2] {{UIConstants.CameraFacingFrontStyleOff, UIConstants.CameraFacingFrontStyleOn},{ UIConstants.CameraFacingRearStyleOff, UIConstants.CameraFacingRearStyleOn}};
        UIRect[] cameraRect = { UIConstants.RectOptionFour, UIConstants.RectOptionFive };
        mCameraFacing = new UIRadioButton(cameraRect, 1, cameraFacingStyles);

        string[] closeButtonStyles = {UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);
    }
Beispiel #2
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    //This code displays the box picker
    void ShowPicker()
    {
        //We create a new UIBox with ID: selector and custom type: demoBoxPicker
        UIBox selectorBox = new UIBox("selector", "demoBoxPicker");

        //We change the title using the header variable
        selectorBox.header = "Select a box";
        //We also change the message by using the body variable (Both of these actions aren't required);
        selectorBox.body = "Click a button to see how that type of box looks!";

        //We also add four buttons, the first parameter is the text on the button and the second is the function to call
        selectorBox.buttons.Add(new UIButton("Message box", ShowMessage));
        //The next 3 buttons have 3 parameters, that's because I want them to look like the type of the box they'll open.
        //The first one doesn't have this parameter because the default style is already Message, so there's no reason to edit it.
        selectorBox.buttons.Add(new UIButton("Warning box", ShowWarning, BUI.UIType.Warning));
        selectorBox.buttons.Add(new UIButton("Succes box", ShowSuccess, BUI.UIType.Success));
        selectorBox.buttons.Add(new UIButton("Error box", ShowError, BUI.UIType.Error));

        //We also add a button for a custom box. This box will use a custom button type
        selectorBox.buttons.Add(new UIButton("Custom box", ShowCustomInput, "customInputButton"));

        //The last button we add will lead us back to the main menu
        selectorBox.buttons.Add(new UIButton("Main Menu", MainMenu, BUI.UIType.Error));

        //In the end, we add our newly created box to the queue system. The BUI system will now ensure it'll be displayed at the right time
        BUI.Instance.AddToQueue(selectorBox);
    }
    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mVideoPlaybackLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.VideoPlaybackLabelStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] extendedTrackingStyles = { UIConstants.ExtendedTrackingStyleOff, UIConstants.ExtendedTrackingStyleOn };
        mExtendedTracking = new UICheckButton(UIConstants.RectOptionOne, false, extendedTrackingStyles);

        string[] cameraFlashStyles = { UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn };
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionThree, false, cameraFlashStyles);

        string[] autofocusStyles = { UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn };
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionTwo, false, autofocusStyles);

        mCameraLabel = new UILabel(UIConstants.RectLabelTwo, UIConstants.CameraLabelStyle);

        string[,] cameraFacingStyles = new string[2, 2] {
            { UIConstants.CameraFacingFrontStyleOff, UIConstants.CameraFacingFrontStyleOn }, { UIConstants.CameraFacingRearStyleOff, UIConstants.CameraFacingRearStyleOn }
        };
        UIRect[] cameraRect = { UIConstants.RectOptionFour, UIConstants.RectOptionFive };
        mCameraFacing = new UIRadioButton(cameraRect, 1, cameraFacingStyles);

        string[] closeButtonStyles = { UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);
    }
Beispiel #4
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 UIBox CreateDisplay()
 {
     newUIbox = Instantiate(UIBoxHolder, new Vector3(this.transform.position.x, this.transform.position.y, 0), Quaternion.identity);
     newUIbox.transform.SetParent(this.transform.parent);
     newUIbox.transform.SetAsLastSibling();
     return(newUIbox);
 }
    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mImageTargetLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.ImageTargetLabelStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] offTargetTrackingStyles = { UIConstants.ExtendedTrackingStyleOff, UIConstants.ExtendedTrackingStyleOn };
        mExtendedTracking = new UICheckButton(UIConstants.RectOptionOne, false, offTargetTrackingStyles);

        string[] cameraFlashStyles = {UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn};
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionThree, false, cameraFlashStyles);

        string[] autofocusStyles = {UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn};
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionTwo, false, autofocusStyles);

        mCameraLabel = new UILabel(UIConstants.RectLabelTwo, UIConstants.CameraLabelStyle);

        string[,] cameraFacingStyles = new string[2,2] {{UIConstants.CameraFacingFrontStyleOff, UIConstants.CameraFacingFrontStyleOn},{ UIConstants.CameraFacingRearStyleOff, UIConstants.CameraFacingRearStyleOn}};
        UIRect[] cameraRect = { UIConstants.RectOptionFour, UIConstants.RectOptionFive };
        mCameraFacing = new UIRadioButton(cameraRect, 1, cameraFacingStyles);

        string[,] datasetStyles = new string[2,2] {{UIConstants.StonesAndChipsStyleOff, UIConstants.StonesAndChipsStyleOn}, {UIConstants.TarmacOff, UIConstants.TarmacOn}};
        UIRect[] datasetRect = { UIConstants.RectOptionSix, UIConstants.RectOptionSeven};
        mDataSet = new UIRadioButton(datasetRect, 0, datasetStyles);

        mDataSetLabel = new UILabel(UIConstants.RectLabelThree, UIConstants.DatasetLabelStyle);

        string[] closeButtonStyles = {UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);
    }
Beispiel #6
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    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mHeaderLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.UDTTextureStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] extendedTrackingStyles = { UIConstants.ExtendedTrackingStyleOff, UIConstants.ExtendedTrackingStyleOn };
        mExtendedTracking = new UICheckButton(UIConstants.RectOptionOne, false, extendedTrackingStyles);

        string[] cameraFlashStyles = {UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn};
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionThree, false, cameraFlashStyles);

        string[] autofocusStyles = {UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn};
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionTwo, false, autofocusStyles);

        mCameraLabel = new UILabel(UIConstants.RectLabelTwo, UIConstants.CameraLabelStyle);

        string[,] cameraFacingStyles = new string[2,2] {{UIConstants.CameraFacingFrontStyleOff, UIConstants.CameraFacingFrontStyleOn},{ UIConstants.CameraFacingRearStyleOff, UIConstants.CameraFacingRearStyleOn}};
        UIRect[] cameraRect = { UIConstants.RectOptionFour, UIConstants.RectOptionFive };
        mCameraFacing = new UIRadioButton(cameraRect, 1, cameraFacingStyles);

        string[] closeButtonStyles = {UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);

        //      Rect rect = new Rect(0.4f * Screen.width, Screen.height - (100 * Screen.width)/800.0f, 0.3f * Screen.width, (70.0f * Screen.width)/800.0f);
        //      string[] newUDTButtonStyles = {"UserInterface/capture_button_normal_XHigh", "UserInterface/capture_button_normal_XHigh"};
        //      string imageForButton = "UserInterface/icon_camera";
        //      mNewUserDefinedTargetButton = new UIButton(rect, newUDTButtonStyles, imageForButton);
    }
//*************************************************************************//
        void nextscene()
        {
            if (Global.email.Equals("*****@*****.**") && Global.signedin == true)
            {
                DebugLog(" ADMINscene");
                SceneManager.LoadSceneAsync(4);
            }
            if (Global.signedin == true && !Global.email.Equals("*****@*****.**"))
            {
                DebugLog("NonADMIN scene");
                SceneManager.LoadScene(2);
            }
            else

            {
                DisableUI();
                DebugLog(" wrong email or password ");
                UIBox pasted_message_box = new UIBox("pastedID", "MessageBox");

                pasted_message_box.body = " wrong email or password";
                pasted_message_box.buttons.Add(new UIButton("OK", close_message_box, "MessageButton"));

                BUI.Instance.AddToQueue(pasted_message_box);
            }
        }
Beispiel #8
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        public UIMenu(
            string title,
            float xpos,
            float ypos,
            float wide              = -1f,
            float high              = -1f,
            string conString        = "",
            InputProfile conProfile = null,
            bool tiny = false)
            : base(xpos, ypos, wide, high)
        {
            this._controlProfile = conProfile;
            this._splitter       = new UIDivider(false, 0.0f, 4f);
            this._section        = this._splitter.rightSection;
            UIText uiText = new UIText(title, Color.White);

            if (tiny)
            {
                BitmapFont f = new BitmapFont("smallBiosFontUI", 7, 5);
                uiText.SetFont(f);
            }
            uiText.align |= UIAlign.Top;
            this._splitter.topSection.Add((UIComponent)uiText, true);
            this._controlString = conString;
            if (this._controlString != "" && this._controlString != null)
            {
                UIDivider uiDivider = new UIDivider(false, 0.0f, 4f);
                this._controlText = new UIText(this._controlString, Color.White, heightAdd: 4f, controlProfile: this._controlProfile);
                uiDivider.bottomSection.Add((UIComponent)this._controlText, true);
                this.Add((UIComponent)uiDivider, true);
                this._section = uiDivider.topSection;
            }
            base.Add((UIComponent)this._splitter, true);
        }
    private void Awake()
    {
        fairy = GameObject.FindGameObjectWithTag("Fairy").GetComponent <Fairy>();

        playerMovement = GetComponent <PlayerMovement>();

        available = true;

        mainDialogueUIBox = mainDialogueBox.GetComponent <UIBox>();
    }
        void close_message_box(UIBox boxInfo, UIButton buttonInfo)
        {
            CloseBox(boxInfo.id);
            EnableUI();
            //update_cloud();



            //Global.upload_bool = true;
            //SceneManager.LoadScene(3);
        }
Beispiel #11
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    public void LoadView()
    {
        m_AboutText        = Resources.Load("Vuforia_About") as TextAsset;
        mBox               = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);
        mAboutTitleBgStyle = new GUIStyle();
        mOKButtonBgStyle   = new GUIStyle();
        mAboutTitleBgStyle.normal.background = Resources.Load("UserInterface/grayTexture") as Texture2D;
        mOKButtonBgStyle.normal.background   = Resources.Load("UserInterface/capture_button_normal_XHigh") as Texture2D;

        mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
        mOKButtonBgStyle.font   = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;

        if (Screen.dpi > 300)
        {
            // load and set gui style
            mUISkin                 = Resources.Load("UserInterface/ButtonSkinsXHDPI") as GUISkin;
            mUISkin.label.font      = Resources.Load("SourceSansPro-Regular") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
            mOKButtonBgStyle.font   = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
        }
        else if (Screen.dpi > 260)
        {
            // load and set gui style
            mUISkin                 = Resources.Load("UserInterface/ButtonSkins") as GUISkin;
            mUISkin.label.font      = Resources.Load("SourceSansPro-Regular") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
            mOKButtonBgStyle.font   = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
        }
        else
        {
            // load and set gui style
            mUISkin                 = Resources.Load("UserInterface/ButtonSkinsSmall") as GUISkin;
            mUISkin.label.font      = Resources.Load("SourceSansPro-Regular_Small") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular") as Font;
            mOKButtonBgStyle.font   = Resources.Load("SourceSansPro-Regular") as Font;
        }

        #if UNITY_IPHONE
        if (Screen.height > 1500)
        {
            // Loads the XHDPI sources for the iPAd 3
            mUISkin                 = Resources.Load("UserInterface/ButtonSkinsiPad3") as GUISkin;
            mUISkin.label.font      = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
            mOKButtonBgStyle.font   = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
        }
        #endif

        mOKButtonBgStyle.normal.textColor = Color.white;
        mAboutTitleBgStyle.alignment      = TextAnchor.MiddleLeft;
        mOKButtonBgStyle.alignment        = TextAnchor.MiddleCenter;
    }
 public FreeSpacesController(UIBox owner)
     : base(owner, SpaceConcept.NineSpaceFree)
 {
     spaces[L] = InitSpace(SpaceName.Left);
     spaces[R] = InitSpace(SpaceName.Right);
     spaces[T] = InitSpace(SpaceName.Top);
     spaces[B] = InitSpace(SpaceName.Bottom);
     spaces[C] = InitSpace(SpaceName.Center);
     spaces[LT] = InitSpace(SpaceName.LeftTop);
     spaces[RT] = InitSpace(SpaceName.RightTop);
     spaces[RB] = InitSpace(SpaceName.RightBottom);
     spaces[LB] = InitSpace(SpaceName.LeftBottom);
 }
Beispiel #13
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    void CreateUIBox(int _x, int _y, int _idx)
    {
        GameObject clone = Instantiate(uiBoxPrefab);

        BOX_COLOR color = (BOX_COLOR)Random.Range(0, 5);

        clone.transform.SetParent(GameObject.Find("Canvas").transform);

        UIBox box = clone.GetComponent <UIBox>();

        box.Init(color, _x, _y);
        UIBoxArr[_idx] = box;
    }
Beispiel #14
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    // Use this for initialization
    void Start()
    {
        UIBox choice = new UIBox("choice", BUI.UIType.Message);

        choice.header = "Menu";
        choice.body   = "What demo would you like to open?";

        choice.buttons.Add(new UIButton("Demo", LoadScene));
        choice.buttons.Add(new UIButton("Video Demo", LoadScene));
        choice.buttons.Add(new UIButton("Quit", Quit));

        BUI.Instance.AddToQueue(choice);
    }
        public UIHolderBox WrapWithHolderBox(int x, int y, UIBox uibox)
        {
            //create holder ui
            var box1 = new UIHolderBox(uibox.Width + 10, uibox.Height + 10);

            uibox.SetLocation(5, 5);
            box1.AddChild(uibox);
            box1.SetLocation(x, y);
            box1.TargetBox = uibox;
            SetupActiveBoxProperties(box1);
            userBoxes.Add(box1);
            return(box1);
        }
 public FreeSpacesController(UIBox owner)
     : base(owner, SpaceConcept.NineSpaceFree)
 {
     spaces[L]  = InitSpace(SpaceName.Left);
     spaces[R]  = InitSpace(SpaceName.Right);
     spaces[T]  = InitSpace(SpaceName.Top);
     spaces[B]  = InitSpace(SpaceName.Bottom);
     spaces[C]  = InitSpace(SpaceName.Center);
     spaces[LT] = InitSpace(SpaceName.LeftTop);
     spaces[RT] = InitSpace(SpaceName.RightTop);
     spaces[RB] = InitSpace(SpaceName.RightBottom);
     spaces[LB] = InitSpace(SpaceName.LeftBottom);
 }
        public static void WriteElement(DzBoxSerializer writer, UIBox uiElement, string elemName)
        {
            uiElement.Walk(writer);
            //writer.BeginElement(elemName);
            ////collect bounds and attrs
            //writer.AddAttribute("left", uiElement.Left.ToString());
            //writer.AddAttribute("top", uiElement.Top.ToString());
            //writer.AddAttribute("width", uiElement.Width.ToString());
            //writer.AddAttribute("height", uiElement.Height.ToString());
            ////-------------------------------------------------------

            ////content
            //writer.EndElement();
        }
Beispiel #18
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        public UIHolderBox AddExternalControl(int x, int y, UIBox uibox)
        {
            //create holder ui
            var box1 = new UIHolderBox(uibox.Width + 10, uibox.Height + 10);

            uibox.SetLocation(5, 5);
            box1.AddChild(uibox);
            box1.SetLocation(x, y);
            box1.TargetBox = uibox;
            SetupActiveBoxProperties(box1);
            viewport.AddContent(box1);
            userBoxes.Add(box1);
            return(box1);
        }
Beispiel #19
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    public void LoadView()
    {
        m_AboutText = Resources.Load("Vuforia_About") as TextAsset;
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);
        mAboutTitleBgStyle = new GUIStyle();
        mOKButtonBgStyle = new GUIStyle();
        mAboutTitleBgStyle.normal.background = Resources.Load ("UserInterface/grayTexture") as Texture2D;
        mOKButtonBgStyle.normal.background = Resources.Load ("UserInterface/capture_button_normal_XHigh") as Texture2D;

        mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
        mOKButtonBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;

        if(Screen.dpi > 300 ){
             // load and set gui style
            mUISkin = Resources.Load("UserInterface/ButtonSkinsXHDPI") as GUISkin;
            mUISkin.label.font = Resources.Load("SourceSansPro-Regular") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
            mOKButtonBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;

        } else if(Screen.dpi > 260 ){
             // load and set gui style
            mUISkin = Resources.Load("UserInterface/ButtonSkins") as GUISkin;
            mUISkin.label.font = Resources.Load("SourceSansPro-Regular") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;
            mOKButtonBgStyle.font = Resources.Load("SourceSansPro-Regular_big_xhdpi") as Font;

        }else{
             // load and set gui style
            mUISkin = Resources.Load("UserInterface/ButtonSkinsSmall") as GUISkin;
            mUISkin.label.font = Resources.Load("SourceSansPro-Regular_Small") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular") as Font;
            mOKButtonBgStyle.font = Resources.Load("SourceSansPro-Regular") as Font;
        }

        #if UNITY_IPHONE
        if(Screen.height > 1500 ){
            // Loads the XHDPI sources for the iPAd 3
            mUISkin = Resources.Load("UserInterface/ButtonSkinsiPad3") as GUISkin;
            mUISkin.label.font = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
            mAboutTitleBgStyle.font = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
            mOKButtonBgStyle.font = Resources.Load("SourceSansPro-Regular_big_iPad3") as Font;
        }

        #endif

        mOKButtonBgStyle.normal.textColor = Color.white;
        mAboutTitleBgStyle.alignment = TextAnchor.MiddleLeft;
        mOKButtonBgStyle.alignment = TextAnchor.MiddleCenter;
    }
        public static void WriteCommon(DzBoxSerializer writer, UIBox uiElement)
        {
            //find element type
            //var elemType = uiElement.GetType();

            //writer.BeginElement(elemName);
            ////collect bounds and attrs
            //writer.AddAttribute("left", uiElement.Left.ToString());
            //writer.AddAttribute("top", uiElement.Top.ToString());
            //writer.AddAttribute("width", uiElement.Width.ToString());
            //writer.AddAttribute("height", uiElement.Height.ToString());
            ////-------------------------------------------------------

            ////content
            //writer.EndElement();
        }
Beispiel #21
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        public TutorialState(Game1 game, GraphicsDevice graphicsDevice, ContentManager content) : base(game, graphicsDevice, content)
        {
            tutorialTexture1 = _content.Load <Texture2D>(ControlConstants.TUTORIAL_TEXTURE1);
            tutorialTexture2 = _content.Load <Texture2D>(ControlConstants.TUTORIAL_TEXTURE3);
            tutorialTexture3 = _content.Load <Texture2D>(ControlConstants.TUTORIAL_TEXTURE2);
            textures         = new Texture2D[3];
            textures[0]      = tutorialTexture1;
            textures[1]      = tutorialTexture2;
            textures[2]      = tutorialTexture3;
            Texture2D  buttonTexture = _content.Load <Texture2D>(ControlConstants.BUTTON_TEXTURE);
            SpriteFont buttonFont    = _content.Load <SpriteFont>(ControlConstants.BUTTON_FONT);

            _primaryBox = new UIBox(tutorialTexture1)
            {
                UIBoxInfo = ControlConstants.TUTORIAL_TEXTURE_BOX
            };

            Button ExitButton = new Button(buttonTexture, buttonFont)
            {
                ButtonInfo = ControlConstants.EXIT_TUTORIAL
            };

            ExitButton.Click += ExitButton_Click;

            Button NextButton = new Button(buttonTexture, buttonFont)
            {
                ButtonInfo = ControlConstants.NEXT_TUTORIAL
            };

            NextButton.Click += NextButton_Click;

            Button PreviousButton = new Button(buttonTexture, buttonFont)
            {
                ButtonInfo = ControlConstants.PREVIOUS_TUTORIAL
            };

            PreviousButton.Click += PreviousButton_Click;

            _uicomponents = new List <UI_Component>()
            {
                _primaryBox,
                ExitButton,
                NextButton,
                PreviousButton
            };
        }
Beispiel #22
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    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mBackgroundTextureLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.BackgroundTextureStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] cameraFlashStyles = { UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn };
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionTwo, false, cameraFlashStyles);

        string[] autofocusStyles = { UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn };
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionOne, false, autofocusStyles);

        string[] closeButtonStyles = { UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);
    }
 public void LoadView()
 {	
     mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);
     
     mBackgroundTextureLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.BackgroundTextureStyle);
     
     string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
     mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);
     
     string[] cameraFlashStyles = {UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn};
     mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionTwo, false, cameraFlashStyles);
     
     string[] autofocusStyles = {UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn};
     mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionOne, false, autofocusStyles);
     
     string[] closeButtonStyles = {UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
     mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);    
 }
Beispiel #24
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    //This function shows the error box
    void ShowError(UIBox boxInfo, UIButton buttonInfo)
    {
        //We first close the box picker
        BUI.Instance.CloseBox("selector");

        //We then start off by creating a new UIBox with the unique ID 'message' with a UIType of Message
        UIBox error = new UIBox("error", BUI.UIType.Error);

        //We change the title to "Message" using the header variable
        error.header = "Error";
        //By changing the body variable we change the message of the box
        error.body = "This is a error box. This is often used to display errors to the user.";
        //We also add one button. We do this by creating a new UI button. The first paramater is the text we want the button to have. The second one is the function we want to run
        error.buttons.Add(new UIButton("Close", CloseButtonPressed));

        //When we're done creating the box, we add it to the queue system so that the BUI system can ensure it get's displayed at the right moment.
        BUI.Instance.AddToQueue(error);
    }
Beispiel #25
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    //Move all boxes so handIndex box is at the front
    private void moveUI(int handIndex)
    {
        float curPlace = InventoryBoxes[handIndex].GetDegrees();
        float degrees  = 0;

        //Calculate direction and distance to that position
        if (Mathf.Abs(curPlace - 45) <= Mathf.Abs(CYCLE_SIZE + 45 - curPlace))
        {
            degrees = -(curPlace - 45);
        }
        else
        {
            degrees = (float)CYCLE_SIZE + 45 - curPlace;
        }
        //Move UI Boxes
        foreach (UIItemBox UIBox in InventoryBoxes)
        {
            UIBox.addDegrees(degrees);
        }
    }
Beispiel #26
0
        static void MoveWithSnapToGrid(UIControllerBox controllerBox, int dx, int dy)
        {
            //sample move with snap to grid
            Point pos      = controllerBox.Position;
            int   newX     = pos.X + dx;
            int   newY     = pos.Y + dy;
            int   gridSize = 5;
            float halfGrid = (float)gridSize / 2f;
            int   nearestX = (int)((newX + halfGrid) / gridSize) * gridSize;
            int   nearestY = (int)((newY + halfGrid) / gridSize) * gridSize;

            controllerBox.SetLocation(nearestX, nearestY);
            UIBox targetBox = controllerBox.TargetBox;

            if (targetBox != null)
            {
                int xdiff = nearestX - pos.X;
                int ydiff = nearestY - pos.Y;
                targetBox.SetLocation(targetBox.Left + xdiff, targetBox.Top + ydiff);
            }
        }
Beispiel #27
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    //This function shows the custom input box
    void ShowCustomInput(UIBox boxInfo, UIButton buttonInfo)
    {
        //We first close the box picker
        BUI.Instance.CloseBox("selector");

        //We then start off by creating a new UIBox with the unique ID 'message' with custom UI type. BUI will load this custom type for you.
        UIBox custom = new UIBox("customInput", "videoDemoUserInput");

        //We change the title to "Message" using the header variable
        custom.header = "A custom box";
        //By changing the body variable we change the message of the box
        custom.body = "This custom box proves you can make anything you want with BUI. You can even use information from this box in your scripts. Check the " +
                      "video demo for more info.";
        //We also add one button. We do this by creating a new UI button. The first paramater is the text we want the button to have. The second one is the function we want to run
        custom.buttons.Add(new UIButton("Close", CloseButtonPressed));

        custom.onOpenedCallback = Test;

        //When we're done creating the box, we add it to the queue system so that the BUI system can ensure it get's displayed at the right moment.
        BUI.Instance.AddToQueue(custom);
    }
Beispiel #28
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        public BuildStateShipUI(ContentManager _content)
        {
            Texture2D  buttonTexture = _content.Load <Texture2D>(ControlConstants.BUTTON_TEXTURE);
            SpriteFont buttonFont    = _content.Load <SpriteFont>(ControlConstants.BUTTON_FONT);
            Texture2D  pixelTexture  = _content.Load <Texture2D>(Config.PIXEL_TEXTURE);

            _roomInfo = new TextBox(buttonFont)
            {
                TextBoxInfo = ControlConstants.ROOM_INFO_TEXTBOX
            };

            _roomOutline = new UIBox(pixelTexture)
            {
                UIBoxInfo = ControlConstants.ROOM_INFO_BOX
            };

            UI_Components = new List <UI_Component>()
            {
                _roomInfo,
                _roomOutline
            };
        }
    public void LoadView()
    {
        mBox = new UIBox(UIConstants.BoxRect, UIConstants.MainBackground);

        mImageTargetLabel = new UILabel(UIConstants.RectLabelOne, UIConstants.ImageTargetLabelStyle);

        string[] aboutStyles = { UIConstants.AboutLableStyle, UIConstants.AboutLableStyle };
        mAboutLabel = new UICheckButton(UIConstants.RectLabelAbout, false, aboutStyles);

        string[] offTargetTrackingStyles = { UIConstants.ExtendedTrackingStyleOff, UIConstants.ExtendedTrackingStyleOn };
        mExtendedTracking = new UICheckButton(UIConstants.RectOptionOne, false, offTargetTrackingStyles);

        string[] cameraFlashStyles = { UIConstants.CameraFlashStyleOff, UIConstants.CameraFlashStyleOn };
        mCameraFlashSettings = new UICheckButton(UIConstants.RectOptionThree, false, cameraFlashStyles);

        string[] autofocusStyles = { UIConstants.AutoFocusStyleOff, UIConstants.AutoFocusStyleOn };
        mAutoFocusSetting = new UICheckButton(UIConstants.RectOptionTwo, false, autofocusStyles);

        mCameraLabel = new UILabel(UIConstants.RectLabelTwo, UIConstants.CameraLabelStyle);

        string[,] cameraFacingStyles = new string[2, 2] {
            { UIConstants.CameraFacingFrontStyleOff, UIConstants.CameraFacingFrontStyleOn }, { UIConstants.CameraFacingRearStyleOff, UIConstants.CameraFacingRearStyleOn }
        };
        UIRect[] cameraRect = { UIConstants.RectOptionFour, UIConstants.RectOptionFive };
        mCameraFacing = new UIRadioButton(cameraRect, 1, cameraFacingStyles);

        string[,] datasetStyles = new string[2, 2] {
            { UIConstants.StonesAndChipsStyleOff, UIConstants.StonesAndChipsStyleOn }, { UIConstants.TarmacOff, UIConstants.TarmacOn }
        };
        UIRect[] datasetRect = { UIConstants.RectOptionSix, UIConstants.RectOptionSeven };
        mDataSet = new UIRadioButton(datasetRect, 0, datasetStyles);

        mDataSetLabel = new UILabel(UIConstants.RectLabelThree, UIConstants.DatasetLabelStyle);

        string[] closeButtonStyles = { UIConstants.closeButtonStyleOff, UIConstants.closeButtonStyleOn };
        mCloseButton = new UIButton(UIConstants.CloseButtonRect, closeButtonStyles);
    }
Beispiel #30
0
 void close_message_box(UIBox boxInfo, UIButton buttonInfo)
 {
     CloseBox(boxInfo.id);
 }
Beispiel #31
0
    void loadNewTutorialText()
    {
        alreadyHit = false;
        StringArrayIndex++;
        if (StringArrayIndex == 5 || StringArrayIndex == 8 || StringArrayIndex == 9)
        {
            canHitContinue = false;
            if (StringArrayIndex == 9)
            {
                Services.EventManager.Register <PlacedOnCache>(OnCachePlacement);
            }
        }
        else
        {
            canHitContinue = true;
        }
        if (StringArrayIndex == 4)
        {
            controlRoomPicture.DOFade(0f, 1f).OnComplete(() => martianSurface.DOFade(1f, 1f));
            game.SetActive(true);
            grid.DOFade(.4f, 1f).SetDelay(1f);
            rover.DOFade(1f, 1f);
            roverArrow.DOFade(1f, 1f).SetDelay(1f);
            roverArrow.transform.DOMove(new Vector2(roverArrowVector.x, roverArrowVector.y - arrowMoveAmount), 1).SetEase(Ease.InOutQuad).SetLoops(4).SetDelay(1f)
            .OnComplete(() => roverArrow.DOFade(0f, 1f).
                        OnComplete(() => roverArrow.gameObject.SetActive(false)));
        }

        if (StringArrayIndex == 5)
        {
            foreach (var butt in fadeableDirectionalIconArray)
            {
                butt.gameObject.SetActive(true);
                butt.image.DOFade(1f, 1f);
            }

            foreach (var UIBox in fadeableImageArray)
            {
                UIBox.gameObject.SetActive(true);
                UIBox.DOFade(.8f, 1f);
            }

            directionalArrow.DOFade(1f, 1f);
            directionalArrow.transform.DOMove(new Vector2(directionalArrowVector.x, directionalArrowVector.y - arrowMoveAmount), 1).SetEase(Ease.InOutQuad).SetLoops(4)
            .OnComplete(() => directionalArrow.DOFade(0f, 1f)
                        .OnComplete(() => directionalArrow.gameObject.SetActive(false)));
            sendArrow.DOFade(1f, 1f).SetDelay(4f);
            sendArrow.transform.DOMove(new Vector2(sendArrowVector.x - arrowMoveAmount, sendArrowVector.y), 1).SetEase(Ease.InOutQuad).SetLoops(4).SetDelay(4f)
            .OnComplete(() => sendArrow.DOFade(0f, 1f).
                        OnComplete(() => sendArrow.gameObject.SetActive(false)));
        }

        if (StringArrayIndex == 6)
        {
            //reset the rover
            myLevelLoader.LoadLevel(Services.GameController.currentLevel);
        }

        if (StringArrayIndex == 7)
        {
            obstacleArrow1.DOFade(1f, 1f);
            obstacleArrow2.DOFade(1f, 1f);
            obstacleArrow1.transform
            .DOMove(new Vector2(obstacleArrow1Vector.x, obstacleArrow1Vector.y - arrowMoveAmount), 1)
            .SetEase(Ease.InOutQuad).SetLoops(4)
            .OnComplete(() => obstacleArrow1.DOFade(0f, 1f));
            obstacleArrow2.transform
            .DOMove(new Vector2(obstacleArrow2Vector.x, obstacleArrow2Vector.y - arrowMoveAmount), 1)
            .SetEase(Ease.InOutQuad).SetLoops(4)
            .OnComplete(() => obstacleArrow2.DOFade(0f, 1f));
        }

        if (StringArrayIndex == 8)
        {
            pickupButton.image.DOFade(1f, 1f);
            sampleArrow.DOFade(1f, 1f);
            sampleArrow.transform.DOMove(new Vector2(sampleArrowVector.x - arrowMoveAmount, sampleArrowVector.y), 1).SetEase(Ease.InOutQuad).SetLoops(4)
            .OnComplete(() => sampleArrow.DOFade(0f, 1f).
                        OnComplete(() => sampleArrow.gameObject.SetActive(false)));
            pickupArrow.DOFade(1f, 1f).SetDelay(3f);
            pickupArrow.transform.DOMove(new Vector2(pickupArrowVector.x, pickupArrowVector.y - arrowMoveAmount), 1).SetEase(Ease.InOutQuad).SetLoops(4)
            .SetDelay(3f)
            .OnComplete(() => pickupArrow.DOFade(0f, 1f).
                        OnComplete(() => pickupArrow.gameObject.SetActive(false)));
        }

        if (StringArrayIndex == 9)
        {
            dropoffButton.image.DOFade(1f, 1f);
            cacheArrow.DOFade(1f, 1f);
            cacheArrow.transform.DOMove(new Vector2(cacheArrowVector.x - arrowMoveAmount, cacheArrowVector.y), 1).SetEase(Ease.InOutQuad).SetLoops(4)
            .OnComplete(() => cacheArrow.DOFade(0f, 1f).
                        OnComplete(() => cacheArrow.gameObject.SetActive(false)));
            dropoffArrow.DOFade(1f, 1f).SetDelay(3f);
            dropoffArrow.transform.DOMove(new Vector2(dropoffArrowVector.x - arrowMoveAmount, dropoffArrowVector.y), 1).SetEase(Ease.InOutQuad).SetLoops(4)
            .SetDelay(3f)
            .OnComplete(() => dropoffArrow.DOFade(0f, 1f).
                        OnComplete(() => dropoffArrow.gameObject.SetActive(false)));
        }
        if (StringArrayIndex == tutorialStringArray.Length)
        {
            //SceneManager.LoadScene(1);
            Services.GameController.intro = null;
            Destroy(gameObject);
            Services.GameController.currentLevel++;
            Services.GameController.levelLoader.LoadLevel(Services.GameController.currentLevel);
        }
        else
        {
            tutorialText.text = tutorialStringArray[StringArrayIndex];
        }
    }
        public override void Initialize()
        {
            Layer.Add((Layer) new GridBackground("GRID", 99999));
            this._font       = new BitmapFont("duckFont", 8);
            this._font.scale = new Vec2(2f, 2f);
            Gun gun = (Gun) new Saxaphone(0.0f, 0.0f);

            gun.scale = new Vec2(2f, 2f);
            UIMenu  uiMenu  = new UIMenu(gun.editorName, Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 220f);
            UIBox   uiBox1  = new UIBox(false, false);
            UIImage uiImage = new UIImage(gun.GetEditorImage(64, 64, true));

            uiImage.collisionSize = new Vec2(64f, 32f);
            uiBox1.Add((UIComponent)uiImage, true);
            UIBox uiBox2 = new UIBox(isVisible: false);

            uiBox2.Add((UIComponent) new UIText("AMMO: " + (gun.ammo > 900 ? "INFINITE" : gun.ammo.ToString()), Color.White, UIAlign.Left), true);
            string str1 = "SHORT";

            if ((double)gun.ammoType.range > 150.0)
            {
                str1 = "MEDIUM";
            }
            if ((double)gun.ammoType.range > 300.0)
            {
                str1 = "LONG";
            }
            if ((double)gun.ammoType.range > 600.0)
            {
                str1 = "EXTREME";
            }
            uiBox2.Add((UIComponent) new UIText("RANGE: " + str1, Color.White, UIAlign.Left), true);
            if ((double)gun.ammoType.penetration > 0.0)
            {
                uiBox2.Add((UIComponent) new UIText("PENETRATION: " + (object)gun.ammoType.penetration, Color.White, UIAlign.Left), true);
            }
            else
            {
                uiBox2.Add((UIComponent) new UIText("SPECIAL AMMO", Color.White, UIAlign.Left), true);
            }
            uiBox1.Add((UIComponent)uiBox2, true);
            uiMenu.Add((UIComponent)uiBox1, true);
            UIBox uiBox3 = new UIBox(isVisible: false);

            uiBox3.Add((UIComponent) new UIText("---------------------", Color.White), true);
            float  num     = 190f;
            string str2    = gun.bio;
            string textVal = "";
            string str3    = "";

            while (true)
            {
                if (str2.Length > 0 && str2[0] != ' ')
                {
                    str3 += (string)(object)str2[0];
                }
                else
                {
                    if ((double)((textVal.Length + str3.Length) * 8) > (double)num)
                    {
                        uiBox3.Add((UIComponent) new UIText(textVal, Color.White), true);
                        textVal = "";
                    }
                    if (textVal.Length > 0)
                    {
                        textVal += " ";
                    }
                    textVal += str3;
                    str3     = "";
                }
                if (str2.Length != 0)
                {
                    str2 = str2.Remove(0, 1);
                }
                else
                {
                    break;
                }
            }
            if (str3.Length > 0)
            {
                if (textVal.Length > 0)
                {
                    textVal += " ";
                }
                textVal += str3;
            }
            if (textVal.Length > 0)
            {
                uiBox3.Add((UIComponent) new UIText(textVal, Color.White), true);
            }
            uiMenu.Add((UIComponent)uiBox3, true);
            Level.Add((Thing)uiMenu);
        }
 public DzSetBoundsAction(UIBox box, Rectangle oldBounds, Rectangle newBounds)
 {
     this.dzBox     = box;
     this.oldBounds = oldBounds;
     this.newBounds = newBounds;
 }
 public DzSetLocationAction(UIBox box, Point oldPoint, Point newPoint)
 {
     this.dzBox    = box;
     this.oldPoint = oldPoint;
     this.newPoint = newPoint;
 }
Beispiel #35
0
 void Quit(UIBox boxInfo, UIButton buttonInfo)
 {
     Application.Quit();
 }
Beispiel #36
0
 void LoadScene(UIBox boxInfo, UIButton buttonInfo)
 {
     SceneManager.LoadScene(buttonInfo.buttonText);
 }