Beispiel #1
0
 /* Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying */
 public void SetActiveGameplayEffectLevelUsingQuery(FGameplayEffectQuery Query, int NewLevel)
 {
 }
Beispiel #2
0
 /* Returns the sum of StackCount of all gameplay effects that pass query */
 public int GetAggregatedStackCount(FGameplayEffectQuery Query)
 {
     return(1);
 }