Beispiel #1
0
        public bool TryDoCommand(Players.Player player, string chat, List <string> splits)
        {
            if (!chat.Trim().ToLower().Equals("/empires"))
            {
                return(false);
            }

            EmpireMenu.SendMenuEmpireList(player);

            return(true);
        }
Beispiel #2
0
        public bool TryDoCommand(Players.Player player, string chat, List <string> splits)
        {
            if (!chat.Trim().ToLower().Equals("/empire_asemperor"))
            {
                return(false);
            }

            if (!PermissionsManager.CheckAndWarnPermission(player, "khanx.imperium"))
            {
                return(true);
            }

            EmpireMenu.SendMenuManage(player);

            return(true);
        }
Beispiel #3
0
        public bool TryDoCommand(Players.Player player, string chat, List <string> splits)
        {
            if (!splits[0].ToLower().Equals("/belong_empire"))
            {
                return(false);
            }

            if (splits.Count == 1)
            {
                EmpireMenu.SendMenuBelong(player);
            }
            else
            {
                var m = Regex.Match(chat, @"/belong_empire( (?<targetplayername>['].+[']|[^ ]+))?");

                if (!m.Success)
                {
                    Chatting.Chat.Send(player, "Syntax: /belong_empire [targetplayername]");
                    return(true);
                }

                string targetPlayerName = m.Groups["targetplayername"].Value;

                if (!PlayerHelper.TryGetPlayer(targetPlayerName, out Players.Player targetPlayer, out string error, true))
                {
                    Chatting.Chat.Send(player, $"Could not find '{targetPlayerName}'; {error}");
                    return(true);
                }

                Empire empire = Empire.GetEmpire(targetPlayer);

                if (empire == null)
                {
                    Chatting.Chat.Send(player, $"'{targetPlayerName}' does not belong to any empire.");
                }
                else
                {
                    Chatting.Chat.Send(player, $"'{targetPlayerName}' belong to '{empire.Name}'.");
                }
            }

            return(true);
        }
Beispiel #4
0
        public bool TryDoCommand(Players.Player player, string chat, List <string> splits)
        {
            if (!chat.Trim().ToLower().Equals("/empire"))
            {
                return(false);
            }

            Empire empire = Empire.GetEmpire(player);

            if (empire == null)
            {
                EmpireMenu.SendMenuEmpireList(player);
            }
            else
            {
                EmpireMenu.SendMenuEmpire(player);
            }

            return(true);
        }
Beispiel #5
0
        public bool TryDoCommand(Players.Player player, string chat, List <string> splits)
        {
            if (!chat.Trim().ToLower().Equals("/empire_setrank"))
            {
                return(false);
            }

            if (!PermissionsManager.CheckAndWarnPermission(player, "khanx.imperium"))
            {
                return(true);
            }

            if (Empire.GetEmpire(player) == null)
            {
                Chatting.Chat.Send(player, "<color=orange>You do not belong to any empire.</color>");
                return(true);
            }

            EmpireMenu.SendMenuSetRank(player);

            return(true);
        }