public bool TryDoCommand(Players.Player player, string chat, List <string> splits) { if (!chat.Trim().ToLower().Equals("/empires")) { return(false); } EmpireMenu.SendMenuEmpireList(player); return(true); }
public bool TryDoCommand(Players.Player player, string chat, List <string> splits) { if (!chat.Trim().ToLower().Equals("/empire_asemperor")) { return(false); } if (!PermissionsManager.CheckAndWarnPermission(player, "khanx.imperium")) { return(true); } EmpireMenu.SendMenuManage(player); return(true); }
public bool TryDoCommand(Players.Player player, string chat, List <string> splits) { if (!splits[0].ToLower().Equals("/belong_empire")) { return(false); } if (splits.Count == 1) { EmpireMenu.SendMenuBelong(player); } else { var m = Regex.Match(chat, @"/belong_empire( (?<targetplayername>['].+[']|[^ ]+))?"); if (!m.Success) { Chatting.Chat.Send(player, "Syntax: /belong_empire [targetplayername]"); return(true); } string targetPlayerName = m.Groups["targetplayername"].Value; if (!PlayerHelper.TryGetPlayer(targetPlayerName, out Players.Player targetPlayer, out string error, true)) { Chatting.Chat.Send(player, $"Could not find '{targetPlayerName}'; {error}"); return(true); } Empire empire = Empire.GetEmpire(targetPlayer); if (empire == null) { Chatting.Chat.Send(player, $"'{targetPlayerName}' does not belong to any empire."); } else { Chatting.Chat.Send(player, $"'{targetPlayerName}' belong to '{empire.Name}'."); } } return(true); }
public bool TryDoCommand(Players.Player player, string chat, List <string> splits) { if (!chat.Trim().ToLower().Equals("/empire")) { return(false); } Empire empire = Empire.GetEmpire(player); if (empire == null) { EmpireMenu.SendMenuEmpireList(player); } else { EmpireMenu.SendMenuEmpire(player); } return(true); }
public bool TryDoCommand(Players.Player player, string chat, List <string> splits) { if (!chat.Trim().ToLower().Equals("/empire_setrank")) { return(false); } if (!PermissionsManager.CheckAndWarnPermission(player, "khanx.imperium")) { return(true); } if (Empire.GetEmpire(player) == null) { Chatting.Chat.Send(player, "<color=orange>You do not belong to any empire.</color>"); return(true); } EmpireMenu.SendMenuSetRank(player); return(true); }