Beispiel #1
0
 public void RenderNormalDialog(float x, float y, Vector4 color)
 {
     GL.DepthFunc(DepthFunction.Always);
     OrthoRenderEngine.DrawExtendedColoredTexturedBox(TextureCollection.DialogBG, color, x - 16, y - 16, Writer.Width + 32, Writer.Height + 32);
     OrthoRenderEngine.DrawTexturedBox(Writer.GetTextureID(), x, y, Writer.Width, Writer.Height);
     GL.DepthFunc(DepthFunction.Lequal);
 }
        public void Render()
        {
            if (Time.CurrentTime() > time)
            {
                return;
            }

            GL.DepthFunc(DepthFunction.Always);
            OrthoRenderEngine.DrawExtendedColoredTexturedBox(TextureCollection.DialogBG, Util.LightRed60, x - 16, y - 16, Writer.Width + 32, Writer.Height + 32);
            OrthoRenderEngine.DrawTexturedBox(Writer.GetTextureID(), x, y, Writer.Width, Writer.Height);
            GL.DepthFunc(DepthFunction.Lequal);
        }
Beispiel #3
0
        public void RenderView(Matrix4 VP, Scene s)
        {
            Inventory playerInv = game.GameStats.PlayerInventory;

            playerInv.Render(game);

            if (!transition.IsDone())
            {
                return;
            }

            HatchInventory hatchInv = game.GameStats.HatchInv;
            float          x        = inventoryXPos;
            float          y        = inventoryYPos;

            OrthoRenderEngine.DrawTexturedBox(TextureCollection.Button, x, y, iconSize * iconsPerRow, iconSize * iconsPerRow, 0, 0, iconsPerRow, iconsPerRow);

            float itemX = 0;
            float itemY = 0;

            for (int i = 0; i < hatchInv.GetItemAmount(); i++)
            {
                Item item = hatchInv.GetItem(i);
                if (itemY + item.GetSize() > iconsPerRow)
                {
                    itemY = 0;
                    itemX++;
                    if (itemX >= iconsPerRow)
                    {
                    }                    //TODO add multiple pages or something
                }
                item.RenderItem(x + itemX * iconSize, y + itemY * iconSize, iconSize, iconSize * item.GetSize());

                itemY += item.GetSize();
            }

            if (hoveredItem >= 0 & hoveredItem < hatchInv.GetItemAmount())
            {
                Item item = hatchInv.GetItem(hoveredItem);

                game.TooltipHelper.ClaimIfPossible(this);

                if (game.TooltipHelper.GetOwner() == this)
                {
                    game.TooltipHelper.RenderItemTooltip(item, Input.OrthoMouseX - 30, Input.OrthoMouseY);
                }
            }
            else if (game.TooltipHelper.GetOwner() == this)
            {
                game.TooltipHelper.UnClaim();
            }
        }
Beispiel #4
0
        public void Render(Smith2DGame game)
        {
            var cW = OrthoRenderEngine.GetCanvasWidth();
            var cH = OrthoRenderEngine.GetCanvasHeight();

            uint l = 0;

            for (int i = 0; i < GetItemAmount(); i++)
            {
                Item item = GetItem(i);

                Vector4 boxColor = i == selectedItem ? selected : Util.White;

                OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * (l + 0.5f) - overscan, iconSize, iconSize / 2, 0, 0, 1, 0.5f);
                OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Numbers, cW - iconSize - overscan + 2, cH - iconSize * l - overscan - 12, 10, 10, l / 4f, 0, 0.25f, 1);
                uint oldL = l;
                for (l++; l < oldL + item.GetSize(); l++)
                {
                    OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * l - overscan, iconSize, iconSize / 2, 0, 0.25f, 1, 0.5f);
                    OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * (l + 0.5f) - overscan, iconSize, iconSize / 2, 0, 0.25f, 1, 0.5f);
                }
                OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * l - overscan, iconSize, iconSize / 2, 0, 0.5f, 1, 0.5f);
                float bob = i == selectedItem ? (float)Math.Sin(Time.CurrentTime() * 5) * 4 + 2 : 0;
                item.RenderItem(cW - iconSize - overscan - bob, cH - iconSize * l - overscan - bob, iconSize + bob * 2, iconSize * item.GetSize() + bob * 2);
            }

            for (uint i = l; i < Inventory.SIZE; i++)
            {
                OrthoRenderEngine.DrawTexturedBox(TextureCollection.Button, cW - iconSize - 20, cH - iconSize * (i + 1) - 20, iconSize, iconSize, 0, 0, 1, 1);
                OrthoRenderEngine.DrawTexturedBox(TextureCollection.Numbers, cW - iconSize - 20 + 2, cH - iconSize * i - 20 - 12, 10, 10, i / 4f, 0, 0.25f, 1);
            }

            if (hoveredItem > -1 & hoveredItem < items.Count && items [hoveredItem] != null)
            {
                game.TooltipHelper.ClaimIfPossible(this);
                if (game.TooltipHelper.GetOwner() == this)
                {
                    game.TooltipHelper.RenderItemTooltip(items [hoveredItem], OrthoRenderEngine.GetCanvasWidth() - overscan - iconSize - 32, Input.OrthoMouseY);
                }
            }
            else if (game.TooltipHelper.GetOwner() == this)
            {
                game.TooltipHelper.UnClaim();
            }

            if (tooFull)
            {
                game.ErrortipHelper.ShowError(Localization.GetLocalization("ui.error.inventoryfull"), OrthoRenderEngine.GetCanvasWidth() - overscan, OrthoRenderEngine.GetCanvasHeight() - overscan - iconSize * SIZE - 32 - 30, 1.5f, true);
                tooFull = false;
            }
        }
Beispiel #5
0
 public void RenderItemTooltip(Item i, float x, float y)
 {
     if (i != currentItem)
     {
         i.DrawTooltip(Writer);
     }
     x -= Writer.Width;
     y -= Writer.Height / 2;
     GL.DepthFunc(DepthFunction.Always);
     OrthoRenderEngine.DrawExtendedColoredTexturedBox(TextureCollection.DialogBG, Util.White60, x - 16, y - 16, Writer.Width + 32, Writer.Height + 32);
     OrthoRenderEngine.DrawTexturedBox(Writer.GetTextureID(), x, y, Writer.Width, Writer.Height);
     GL.DepthFunc(DepthFunction.Lequal);
     currentItem = i;
 }