Beispiel #1
0
        internal void Update()
        {
            if (Time.timeSinceLevelLoad < 2.0f) // Check not loading level
            {
                return;
            }

            if (!DFWrapper.InstanceExists)  // Check if DFWrapper has been initialized or not. If not try to initialize.
            {
                DFWrapper.InitDFWrapper();
            }

            if (DFWrapper.APIReady)  // If the DeepFreeze API is Ready we do stuff with it.
            {
                DFFrozenKerbals.Clear();
                //Get the DeepFreeze Dictionary of all Frozen Kerbals in the current Game.
                DFFrozenKerbals = DFWrapper.DeepFreezeAPI.FrozenKerbals;

                //Go through the active vessel and get all the DeepFreezer partmodules.
                deepfreezers.Clear();
                if (FlightGlobals.ActiveVessel != null)
                {
                    //Get a List of all the PartModules that are DeepFreezer class and store in deepfreezers List.
                    List <Part> cryofreezers = (from p in FlightGlobals.ActiveVessel.parts where p.Modules.Contains("DeepFreezer") select p).ToList();
                    foreach (Part part in cryofreezers)
                    {
                        PartModule deepFreezer = (from PartModule pm in part.Modules where pm.moduleName == "DeepFreezer" select pm).SingleOrDefault();
                        if (deepFreezer != null)
                        {
                            deepfreezers.Add(deepFreezer);
                        }
                    }

                    //If we found any DeepFreezer partmodules
                    if (deepfreezers.Count == 1)
                    {
                        foreach (PartModule module in deepfreezers)
                        {
                            //The DFWrapper.DeepFreezer class is a reflection class of the real DeepFreezer PartModule
                            DFWrapper.DeepFreezer freezer = new DFWrapper.DeepFreezer(module);

                            //Populate fields for GUI display - NB: This only works for ONE freezer module in active vessel
                            //But is only for example purposes. If you want to do this for multiple modules then
                            // you will have to create your own Lists, etc.
                            seats       = freezer.FreezerSize;
                            isxferto    = freezer.crewXferTOActive;
                            isxferfrom  = freezer.crewXferFROMActive;
                            isfreezeact = freezer.IsFreezeActive;
                            isthawact   = freezer.IsThawActive;
                            outofec     = freezer.FreezerOutofEC;
                            partfull    = freezer.PartFull;
                            freeseats   = freezer.FreezerSpace;
                            tmpsts      = freezer.FrzrTmp;
                            totfrozen   = freezer.TotalFrozen;
                            frzncrewlst = freezer.StoredCrewList;
                        }
                    }
                }
            }
        }
Beispiel #2
0
        private void windowDF(int id)
        {
            //Init styles
            sectionTitleStyle                  = new GUIStyle(GUI.skin.label);
            sectionTitleStyle.alignment        = TextAnchor.MiddleLeft;
            sectionTitleStyle.stretchWidth     = true;
            sectionTitleStyle.normal.textColor = Color.blue;
            sectionTitleStyle.fontStyle        = FontStyle.Bold;

            statusStyle                  = new GUIStyle(GUI.skin.label);
            statusStyle.alignment        = TextAnchor.MiddleLeft;
            statusStyle.stretchWidth     = true;
            statusStyle.normal.textColor = Color.white;

            GUILayout.BeginVertical();
            GUIscrollViewVector = GUILayout.BeginScrollView(GUIscrollViewVector, false, false);
            GUILayout.BeginVertical();

            GUILayout.Label("# of FrozenKerbals " + DFFrozenKerbals.Count.ToString(), statusStyle);
            GUILayout.Label("FreezerSize        " + seats, statusStyle);
            GUILayout.Label("FreezerSpace       " + freeseats, statusStyle);
            GUILayout.Label("TotalFrozen        " + totfrozen, statusStyle);
            GUILayout.Label("PartFull           " + partfull, statusStyle);
            GUILayout.Label("IsFreezeActive     " + isfreezeact, statusStyle);
            GUILayout.Label("IsThawActive       " + isthawact, statusStyle);
            GUILayout.Label("FreezerOutofEC     " + outofec, statusStyle);
            GUILayout.Label("crewXferTOActive   " + isxferto, statusStyle);
            GUILayout.Label("crewXferFROMActive " + isxferfrom, statusStyle);
            GUILayout.Label("FrzrTmp            " + tmpsts.ToString(), statusStyle);
            GUILayout.Label("FrozenCrew:");
            if (frzncrewlst.Count == 0)
            {
                GUILayout.Label("NONE");
            }
            else
            {
                foreach (DFWrapper.FrznCrewMbr frzncrewmbr in frzncrewlst)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Label(frzncrewmbr.CrewName + " " + frzncrewmbr.SeatIdx + frzncrewmbr.VesselName);
                    if (GUILayout.Button("Thaw"))
                    {
                        //this is a nasty example. Assumes only one freezer module and crew is in that first module.
                        //if using this in your mod, you need to cleanly store and look-up the freezer module for the
                        //crewmember and instantiate a DFWrapper.DeepFreezer for that particular module first.
                        DFWrapper.DeepFreezer freezer = new DFWrapper.DeepFreezer(deepfreezers[0]);
                        freezer.beginThawKerbal(frzncrewmbr.CrewName);
                    }
                    GUILayout.EndHorizontal();
                }
            }
            GUILayout.Label("ThawedCrew:");
            if (deepfreezers[0].part.vessel.GetCrewCount() == 0)
            {
                GUILayout.Label("NONE");
            }
            else
            {
                foreach (ProtoCrewMember crew in deepfreezers[0].part.vessel.GetVesselCrew())
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Label(crew.name);
                    if (GUILayout.Button("Freeze"))
                    {
                        //this is a nasty example. Assumes only one freezer module and crew is in that first module.
                        //if using this in your mod, you need to cleanly store and look-up the freezer module for the
                        //crewmember and instantiate a DFWrapper.DeepFreezer for that particular module first.
                        DFWrapper.DeepFreezer freezer = new DFWrapper.DeepFreezer(deepfreezers[0]);
                        freezer.beginFreezeKerbal(crew);
                    }
                    GUILayout.EndHorizontal();
                }
            }

            GUILayout.EndVertical();
            GUILayout.EndScrollView();
            GUILayout.EndVertical();
            GUI.DragWindow();
        }