/// <summary> /// 获取该gameObject下的组件,不包括剔除的组件类型 /// </summary> /// <param name="self"></param> /// <param name="excludeComponentTypes">剔除的组件类型</param> /// <param name="excludeSplit"></param> /// <returns></returns> public static Component[] GetComponentsExclude(this GameObject self, string excludeComponentTypes, string excludeSplit = StringConst.String_Vertical) { return(GameObjectUtil.GetComponentsExclude(self, excludeComponentTypes, excludeSplit)); }
/// <summary> /// 获取该gameObject下的组件,不包括剔除的组件类型 /// </summary> /// <param name="self"></param> /// <param name="excludeComponentTypes">剔除的组件类型</param> /// <returns></returns> public static Component[] GetComponentsExclude(this GameObject self, params Type[] excludeComponentTypes) { return(GameObjectUtil.GetComponentsExclude(self, excludeComponentTypes)); }