static public VectorF2 GetJitteredDirectionAngleInRadians(this VectorF2 item, float magnitude) { return(item.GetAdjustDirectionAngleInRadians(RandFloat.GetMagnitude(magnitude))); }
static public VectorF2 GetJitteredDirectionAngleInRadians(this VectorF2 item, float magnitude) { return(item.GetAdjustDirectionAngleInRadians(RandFloat.GetMagnitude(magnitude))); }