Beispiel #1
0
 private static void Game_OnTick(EventArgs args)
 {
     if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
     {
         StateHandler.Combo();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
     {
         StateHandler.Harass();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
     {
         StateHandler.LastHit();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
     {
         StateHandler.Flee();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         LaneClear();
     }
     if (KillStealMenu["KSQ"].Cast <CheckBox>().CurrentValue ||
         KillStealMenu["KSR"].Cast <CheckBox>().CurrentValue)
     {
         KillSteal();
     }
 }
Beispiel #2
0
 private static void Game_OnTick(EventArgs args)
 {
     if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
     {
         StateHandler.Combo();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
     {
         StateHandler.Harass();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         StateHandler.WaveClear();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
     {
         StateHandler.LastHit();
     }
     else if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
     {
         StateHandler.Flee();
     }
 }