private void RunWorker(object aNotUsed)
        {
            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - START - index groupings: {0}", iIndex.Count);

            EventHandler(TEvent.EEventStarting);

            DbgEngine debugEngine            = iEngine.DebugEngine;
            bool      needToPrimeDebugEngine = debugEngine.MetaDataConfig.IsConfigurationDataAvailable;

            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - needToPrimeDebugEngine: {0}", needToPrimeDebugEngine);

            // Process the index "buckets" until all are exhausted.
            for (CIContainerCollection collection = iIndex.DequeueNextContainer(); collection != null; collection = iIndex.DequeueNextContainer())
            {
                try
                {
                    if (collection.Count > 0)
                    {
                        // Get the rom serial number - all containers in the collection share a common serial
                        uint serialNumber = CIContainerIndex.GetRomChecksum(collection[0]);
                        iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - {0} containers for rom checksum: 0x{1:x8}", collection.Count, serialNumber);

                        // Prepare debug engine meta-data as needed.
                        if (needToPrimeDebugEngine)
                        {
                            DbgEntityConfigIdentifier identifier = new DbgEntityConfigIdentifier(serialNumber);

                            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - synchronously switching debug meta-data config...");
                            debugEngine.ConfigManager.SwitchConfigurationSynchronously(identifier);
                            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - switch complete.");
                        }

                        // Process the list of crash item containers in separate threads until all are handled.
                        // This is quite a heavyweight operation since it also potentially primes the debug engine with
                        // the needed symbols and then finalizes every associated crash container.
                        // However, we run this in a separate thread so it will not block the UI.
                        iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - running finalizer for {0} items with rom checksum: 0x{1:x8}", collection.Count, serialNumber);

                        // We wait until the finalizer is finished, but we're running in a worker thread so this is OK.
                        CIContainerFinalizer finalizer = new CIContainerFinalizer(collection, iEngine);
                        finalizer.Start(SymbianUtils.TSynchronicity.ESynchronous);

                        iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - finalization complete for {0} items with rom checksum: 0x{1:x8}", collection.Count, serialNumber);
                    }
                }
                catch (Exception e)
                {
                    iEngine.Trace("Error: RunWorker() hit an unexpected exception!");

                    foreach (CIContainer container in collection)
                    {
                        CIMessageError error = new CIMessageError(container, "RunWorker failed");
                        error.AddLine("Unexpected exception encountered during container processing - analysis has failed!");
                        container.Messages.Add(error);
                    }
                }
            }
            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - Notifying about completion...");

            EventHandler(TEvent.EEventCompleted);

            iEngine.Trace("[CIContainerIndexProcessor] RunWorker() - END");
        }
Beispiel #2
0
 public CIContainerFinalizer(CIContainerCollection aCollection, CIEngine aEngine)
     : base(aCollection)
 {
     iFinalizationParameters = new CIElementFinalizationParameters(aEngine);
 }