public Map PrepareMap(string uid) { if (LoadScreen != null) { LoadScreen.Display(); } if (MapCache[uid].Status != MapStatus.Available) { throw new InvalidDataException("Invalid map uid: {0}".F(uid)); } // Operate on a copy of the map to avoid gameplay state leaking into the cache var map = new Map(MapCache[uid].Map.Path); LoadTranslations(map); // Reinit all our assets InitializeLoaders(); GlobalFileSystem.LoadFromManifest(Manifest); // Mount map package so custom assets can be used. TODO: check priority. GlobalFileSystem.Mount(GlobalFileSystem.OpenPackage(map.Path, null, int.MaxValue)); using (new Support.PerfTimer("Map.PreloadRules")) map.PreloadRules(); using (new Support.PerfTimer("Map.SequenceProvider.Preload")) map.SequenceProvider.Preload(); VoxelProvider.Initialize(Manifest.VoxelSequences, map.VoxelSequenceDefinitions); VoxelLoader.Finish(); return(map); }
public ModData(Manifest mod, InstalledMods mods, bool useLoadScreen = false) { Languages = new string[0]; // Take a local copy of the manifest Manifest = new Manifest(mod.Id, mod.Package); ObjectCreator = new ObjectCreator(Manifest, mods); PackageLoaders = ObjectCreator.GetLoaders <IPackageLoader>(Manifest.PackageFormats, "package"); ModFiles = new FS(mods, PackageLoaders); ModFiles.LoadFromManifest(Manifest); Manifest.LoadCustomData(ObjectCreator); if (useLoadScreen) { LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value)); LoadScreen.Display(); } WidgetLoader = new WidgetLoader(this); MapCache = new MapCache(this); SoundLoaders = ObjectCreator.GetLoaders <ISoundLoader>(Manifest.SoundFormats, "sound"); SpriteLoaders = ObjectCreator.GetLoaders <ISpriteLoader>(Manifest.SpriteFormats, "sprite"); var sequenceFormat = Manifest.Get <SpriteSequenceFormat>(); var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader"); var ctor = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null; if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null) { throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type)); } SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this }); SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s); defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this)); defaultTileSets = Exts.Lazy(() => { var items = new Dictionary <string, TileSet>(); foreach (var file in Manifest.TileSets) { var t = new TileSet(DefaultFileSystem, file); items.Add(t.Id, t); } return((IReadOnlyDictionary <string, TileSet>)(new ReadOnlyDictionary <string, TileSet>(items))); }); defaultSequences = Exts.Lazy(() => { var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null)); return((IReadOnlyDictionary <string, SequenceProvider>)(new ReadOnlyDictionary <string, SequenceProvider>(items))); }); initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; }
public WindowMain() { Instance = this; Activated += new EventHandler(WindowMain_Activated); Closing += new System.ComponentModel.CancelEventHandler(WindowMain_Closing); Application.Current.Exit += new ExitEventHandler(Current_Exit); InitializeComponent(); if (Rawr.WPF.Properties.Settings.Default.UpgradeRequired) { Rawr.WPF.Properties.Settings.Default.Upgrade(); Rawr.WPF.Properties.Settings.Default.UpgradeRequired = false; Rawr.WPF.Properties.Settings.Default.Save(); } Height = Rawr.WPF.Properties.Settings.Default.WindowHeight; Width = Rawr.WPF.Properties.Settings.Default.WindowWidth; Top = Rawr.WPF.Properties.Settings.Default.WindowTop; Left = Rawr.WPF.Properties.Settings.Default.WindowLeft; if (Rawr.WPF.Properties.Settings.Default.WindowState == System.Windows.WindowState.Maximized) { WindowState = Rawr.WPF.Properties.Settings.Default.WindowState; } LoadScreen.StartLoading(new EventHandler(LoadFinished)); }
void HandleLoadingProgress(object sender, EventArgs e) { if (LoadScreen != null && System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId) { LoadScreen.Display(); } }
internal void HandleLoadingProgress() { if (LoadScreen != null && IsOnMainThread) { LoadScreen.Display(); } }
public Hypervisor() { if (RulesManager.Instance == null) { ModConsole.LogError("[MOP] Rule Files haven't been loaded! Please exit to the main menu and start the game again."); return; } MopSettings.LoadedOnce = true; loadScreen = gameObject.AddComponent <LoadScreen>(); loadScreen.Activate(); loadScreenWorkaround = InfiniteLoadscreenWorkaround(); StartCoroutine(loadScreenWorkaround); playerController = GameObject.Find("PLAYER").GetComponent <CharacterController>(); playerController.enabled = false; FsmManager.PlayerInMenu = true; // Disable rule files if user wants it. if (!RulesManager.Instance.LoadRules) { RulesManager.Instance.Unload(); } ExceptionManager.SessionTimeStart = DateTime.Now; // Start the delayed initialization routine StartCoroutine(DelayedInitializaitonRoutine()); }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { LoadScreen.LoadLevel("Menu"); } }
private IEnumerator DoTheMostThings() { //opening dialog yield return(new WaitForSeconds(0.2f)); DialogueController = FindObjectOfType <DialogueController>(); yield return(WaitForDialog(openingDialog)); MinigameStation[] stations = FindObjectsOfType <MinigameStation>(); List <MinigameListing> minigames = new List <MinigameListing>(); foreach (MinigameListing[] mlArray in stations.Select(x => x.minigames)) { foreach (MinigameListing ml in mlArray) { minigames.Add(ml); } } yield return(new WaitUntil(() => minigames.Where(x => !x.success).Count() == 0)); Debug.Log("past all minigames"); yield return(new WaitUntil(() => corpse)); yield return(WaitForDialog(labSceneComplete)); //transition to court scene here LoadScreen.LoadNext(); }
public Map PrepareMap(string uid) { if (LoadScreen != null) { LoadScreen.Display(); } if (MapCache[uid].Status != MapStatus.Available) { throw new InvalidDataException("Invalid map uid: {0}".F(uid)); } Map map; using (new Support.PerfTimer("Map")) map = new Map(this, MapCache[uid].Package); LoadTranslations(map); // Reinitialize all our assets InitializeLoaders(map); // Load music with map assets mounted using (new Support.PerfTimer("Map.Music")) foreach (var entry in map.Rules.Music) { entry.Value.Load(map); } return(map); }
protected override void OnPrefabInit() { Debug.Assert((UnityEngine.Object)Instance == (UnityEngine.Object)null); Instance = this; base.OnPrefabInit(); savenameRowPool = new UIPool <HierarchyReferences>(saveButtonPrefab); if ((UnityEngine.Object)SpeedControlScreen.Instance != (UnityEngine.Object)null) { SpeedControlScreen.Instance.Pause(false); } if (onClick == null) { onClick = SetSelectedGame; } if ((UnityEngine.Object)closeButton != (UnityEngine.Object)null) { closeButton.onClick += delegate { Deactivate(); }; } if ((UnityEngine.Object)loadButton != (UnityEngine.Object)null) { loadButton.onClick += Load; } if ((UnityEngine.Object)deleteButton != (UnityEngine.Object)null) { deleteButton.onClick += Delete; deleteButton.isInteractable = false; } }
private void OnNextSceneLoaded(Scene scene, LoadSceneMode mode) { SceneManager.sceneLoaded -= OnNextSceneLoaded; LoadScreen LoadScreen = CreateLoadScreen(); LoadScreen.OnFadeInCompleted += DestroyLoadScreen; LoadScreen.FadeIn(); }
public static void TriggerQuitGame() { SaveGame.Instance.worldGen.Reset(); ThreadedHttps <KleiMetrics> .Instance.EndGame(); LoadScreen.ForceStopGame(); App.LoadScene("frontend"); }
private void OnLoadConfirm() { LoadingOverlay.Load(delegate { LoadScreen.ForceStopGame(); Deactivate(); App.LoadScene("frontend"); }); }
public void LoadLevel(int BuildIndex) { LoadScreen LoadScreen = CreateLoadScreen(); LoadScreen.OnFadeOutCompleted += LoadNextScene; LoadScreen.FadeOut(); NextLevelBuildIndex = BuildIndex; }
public void Dispose() { LoadScreen?.Dispose(); MapCache.Dispose(); ObjectCreator?.Dispose(); Manifest.Dispose(); }
public ModData(string mod, bool useLoadScreen = false) { Languages = new string[0]; Manifest = new Manifest(mod); ObjectCreator = new ObjectCreator(Manifest); Manifest.LoadCustomData(ObjectCreator); if (useLoadScreen) { LoadScreen = ObjectCreator.CreateObject <ILoadScreen>(Manifest.LoadScreen.Value); LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value)); LoadScreen.Display(); } WidgetLoader = new WidgetLoader(this); RulesetCache = new RulesetCache(this); RulesetCache.LoadingProgress += HandleLoadingProgress; MapCache = new MapCache(this); var spriteLoaders = new List <ISpriteLoader>(); foreach (var format in Manifest.SpriteFormats) { var loader = ObjectCreator.FindType(format + "Loader"); if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader))) { throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format)); } spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader)); } SpriteLoaders = spriteLoaders.ToArray(); var sequenceFormat = Manifest.Get <SpriteSequenceFormat>(); var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader"); var ctor = sequenceLoader != null?sequenceLoader.GetConstructor(new[] { typeof(ModData) }) : null; if (sequenceLoader == null || !sequenceLoader.GetInterfaces().Contains(typeof(ISpriteSequenceLoader)) || ctor == null) { throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type)); } SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this }); SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s); // HACK: Mount only local folders so we have a half-working environment for the asset installer GlobalFileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) { GlobalFileSystem.Mount(dir); } defaultRules = Exts.Lazy(() => RulesetCache.LoadDefaultRules()); initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; }
/// <summary> /// Applied before ShowMigrationIfNecessary runs. /// </summary> internal static bool Prefix(LoadScreen __instance) { bool closed = __instance != null; if (closed) { __instance.Deactivate(); } return(!closed); }
private void Application_Startup(object sender, StartupEventArgs e) { Properties.NetworkSettings.UseAspx = e.InitParams.ContainsKey("UseAspx"); Grid g = new Grid(); LoadScreen ls = new LoadScreen(); g.Children.Add(ls); RootVisual = g; ls.StartLoading(new EventHandler(LoadFinished)); }
private LoadScreen CreateLoadScreen() { CanvasObject = Instantiate(DefaultCanvas); //int RandomIndex = Random.Range(0, LoadScreenObjects.Length); LoadScreen AnimatorEvent = Instantiate(LoadScreenObjects[0]); AnimatorEvent.gameObject.transform.SetParent(CanvasObject.transform, false); return(AnimatorEvent); }
private void Start() { GameData.Instance.Level = LevelProgressionHandler.Levels.Training1; _loadScreen = FindObjectOfType <LoadScreen>(); _gameHud = FindObjectOfType <GameUI>(); _gameMenu = FindObjectOfType <GameMenuOverlay>(); _gameMenu.Hide(); ThePlayer.Fog.Disable(); StartCoroutine("LoadSequence"); }
public static void UpdateFiles() { TitleScreen ts = (TitleScreen)AccessTools.Field(typeof(UITitle), "_titleScreen").GetValue(GameManager.Stage.uiTitle); LoadScreen ls = (LoadScreen)AccessTools.Field(typeof(TitleScreen), "_loadScreen").GetValue(ts); foreach (LoadScreenSaveFile l in ls.saveFiles) { l.Refresh(); } }
private void Load(string filename) { if ((UnityEngine.Object)Game.Instance != (UnityEngine.Object)null) { LoadScreen.ForceStopGame(); } SaveLoader.SetActiveSaveFilePath(filename); App.LoadScene("backend"); Deactivate(); }
bool StartScene = true; //bool usada para controlar o inicio da cena. #endregion Fields #region Methods // Use this for initialization void Start() { //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. GameObject n = GameObject.Find ("NovoJogo"); newgame = n.GetComponent<ScriptNovoJogo> (); GameObject l = GameObject.Find ("LoadScreen"); loader = l.GetComponent<LoadScreen> (); }
// Use this for initialization void Awake() { loadScreen = this; resetLoadScreen(); if (IDManager.me == null) { GameObject g = new GameObject(); g.name = "IDManager"; g.AddComponent <IDManager> (); } }
private void LoadGame() { if ((UnityEngine.Object)LoadScreen.Instance == (UnityEngine.Object)null) { GameObject gameObject = Util.KInstantiateUI(ScreenPrefabs.Instance.LoadScreen.gameObject, base.gameObject, true); LoadScreen component = gameObject.GetComponent <LoadScreen>(); component.requireConfirmation = false; component.SetBackgroundActive(true); } LoadScreen.Instance.gameObject.SetActive(true); }
public void Dispose() { if (LoadScreen != null) { LoadScreen.Dispose(); } MapCache.Dispose(); if (VoxelLoader != null) { VoxelLoader.Dispose(); } }
// Use this for initialization void Start() { //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. GameObject n = GameObject.Find("NovoJogo"); newgame = n.GetComponent <ScriptNovoJogo> (); GameObject l = GameObject.Find("LoadScreen"); loader = l.GetComponent <LoadScreen> (); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { LoadScreen.LoadLevel("Dungeon"); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } }
public LoadScreenEditor(AutoSplitEnv env, LoadScreen source) : base(env, source) { InitializeComponent(); if (source != null) { locationStart.Value = source.StartLocation; locationEnd.Value = source.EndLocation; locationStart.ValueEquals = source.EqualsStartLocation; locationEnd.ValueEquals = source.EqualsEndLocation; } }
public void Dispose() { if (LoadScreen != null) { LoadScreen.Dispose(); } MapCache.Dispose(); if (ObjectCreator != null) { ObjectCreator.Dispose(); } }
void Awake() { if (instance) { Destroy(gameObject); return; } instance = this; gameObject.AddComponent <GUITexture>().enabled = false; GetComponent <GUITexture>().texture = screenTexture; transform.position = new Vector3(0.5f, 0.5f, 0.0f); DontDestroyOnLoad(this); }
public LoadScreen() { InitializeComponent(); //wrapPanel1.SetValue(Canvas.ZIndexProperty, 999); //tbWait.IsBusy = true; //实例化 Init(); _SenceCommand = new DelegateCommand<t_Screen>(LoadSence); _instance = this; //SceenViewBox.Stretch = Stretch.; //AddElementCanvas.MouseLeftButtonDown += AddElementCanvas_MouseLeftButtonDown; //AddElementCanvas.MouseLeftButtonUp += AddElementCanvas_MouseLeftButtonUp; csScreen.MouseLeftButtonDown += CsScreen_MouseLeftButtonDown; csScreen.VerticalAlignment = VerticalAlignment.Top; csScreen.HorizontalAlignment = HorizontalAlignment.Left; GridScreen.MouseLeftButtonDown += GridScreen_MouseLeftButtonDown; GridScreen.PreviewMouseLeftButtonDown += GridScreen_PreviewMouseLeftButtonDown; Application.Current.MainWindow.PreviewKeyDown += CsScreen_KeyDown; }
void Start() { loadScreen = this.GetComponent<LoadScreen> (); print("Start Downloading"); StartCoroutine( DownloadFile( "https://dl.dropboxusercontent.com/u/10454541/Files.zip", "Files.zip" ) ); // Backup // }