private void Init()
        {
            IsRootUser = CTool.HasWriteAccessToFolder(Application.dataPath);  // Root User运行时,能穿越沙盒写DataPath, 以此为依据

            if (Debug.isDebugBuild)
            {
                RenderWatcher = new CFpsWatcher(0.95f);
            }

            if (Debug.isDebugBuild)
            {
                CDebug.Log("====================================================================================");
                CDebug.Log("Application.platform = {0}", Application.platform);
                CDebug.Log("Application.dataPath = {0} , WritePermission: {1}", Application.dataPath, IsRootUser);
                CDebug.Log("Application.streamingAssetsPath = {0} , WritePermission: {1}", Application.streamingAssetsPath, CTool.HasWriteAccessToFolder(Application.streamingAssetsPath));
                CDebug.Log("Application.persistentDataPath = {0} , WritePermission: {1}", Application.persistentDataPath, CTool.HasWriteAccessToFolder(Application.persistentDataPath));
                CDebug.Log("Application.temporaryCachePath = {0} , WritePermission: {1}", Application.temporaryCachePath, CTool.HasWriteAccessToFolder(Application.temporaryCachePath));
                CDebug.Log("Application.unityVersion = {0}", Application.unityVersion);
                CDebug.Log("SystemInfo.deviceModel = {0}", SystemInfo.deviceModel);
                CDebug.Log("SystemInfo.deviceUniqueIdentifier = {0}", SystemInfo.deviceUniqueIdentifier);
                CDebug.Log("====================================================================================");
            }
            StartCoroutine(DoInit());
        }
        private void Init()
        {
            IsRootUser = CTool.HasWriteAccessToFolder(Application.dataPath);  // Root User运行时,能穿越沙盒写DataPath, 以此为依据

            if (ShowFps)
            {
                RenderWatcher = new CFpsWatcher(0.95f);
            }

            if (Debug.isDebugBuild)
            {
                CDebug.Log("====================================================================================");
                CDebug.Log("Application.platform = {0}", Application.platform);
                CDebug.Log("Application.dataPath = {0} , WritePermission: {1}", Application.dataPath, IsRootUser);
                CDebug.Log("Application.streamingAssetsPath = {0} , WritePermission: {1}", Application.streamingAssetsPath, CTool.HasWriteAccessToFolder(Application.streamingAssetsPath));
                CDebug.Log("Application.persistentDataPath = {0} , WritePermission: {1}", Application.persistentDataPath, CTool.HasWriteAccessToFolder(Application.persistentDataPath));
                CDebug.Log("Application.temporaryCachePath = {0} , WritePermission: {1}", Application.temporaryCachePath, CTool.HasWriteAccessToFolder(Application.temporaryCachePath));
                CDebug.Log("Application.unityVersion = {0}", Application.unityVersion);
                CDebug.Log("SystemInfo.deviceModel = {0}", SystemInfo.deviceModel);
                CDebug.Log("SystemInfo.deviceUniqueIdentifier = {0}", SystemInfo.deviceUniqueIdentifier);
                CDebug.Log("====================================================================================");
            }
            StartCoroutine(DoInit());
        }