/// <summary>
        /// Encodes a websocket frame into a byte buffer to be sent through the network
        /// </summary>
        /// <param name="frame">Websocket frame to send</param>
        /// <param name="mask">Only client should mask the message</param>
        /// <returns>The encoded byte buffer</returns>
        public static byte[] EncodeFrame(WebSocketFrame frame, bool mask = false)
        {
            var buffer = frame.Data ?? new byte[0];
            var length = 0;

            byte[] result;
            var    index = 0;

            var lenBuf = new byte[0];

            if (buffer.Length <= 125)
            {
                length = (mask) ? buffer.Length + 128 : buffer.Length;

                // op code + length + key + data
                result = new byte[1 + 1 + buffer.Length + (mask ? 4 : 0)];
                index  = 2;
            }
            else if (buffer.Length >= 126 && buffer.Length <= ushort.MaxValue)
            {
                length = (mask) ? 126 + 128 : 126;

                // op code + length + ushort length + key + data
                lenBuf = BitConverter.GetBytes((ushort)buffer.Length);

                if (BitConverter.IsLittleEndian)
                {
                    lenBuf = lenBuf.Reverse().ToArray();
                }

                result = new byte[1 + 1 + 2 + buffer.Length + (mask ? 4 : 0)];

                Array.Copy(lenBuf, 0, result, 2, lenBuf.Length);

                result[2] = (byte)((buffer.Length >> 8) & 0xFF);
                result[3] = (byte)(buffer.Length & 0xFF);
                index     = 4;
            }
            else
            {
                length = (mask) ? 127 + 128 : 127;

                // op code + length + ulong length + key + data
                result = new byte[1 + 1 + 8 + buffer.Length + (mask ? 4 : 0)];

                lenBuf = BitConverter.GetBytes((ulong)buffer.Length);

                if (BitConverter.IsLittleEndian)
                {
                    lenBuf = lenBuf.Reverse().ToArray();
                }

                Array.Copy(lenBuf, 0, result, 2, lenBuf.Length);

                index = 10;
            }

            result[0] = (byte)(128 + frame.Code);
            result[1] = (byte)length;

            var key = (mask) ? new byte[] { 1, 2, 3, 4 } : new byte[] { 0, 0, 0, 0 };

            if (mask)
            {
                for (int i = 0; i < key.Length; i++)
                {
                    result[index + i] = key[i];
                }

                index += 4;
            }

            for (int i = 0; i < buffer.Length; i++)
            {
                result[index + i] = (byte)(buffer[i] ^ key[i % 4]);
            }

            return(result);
        }