void OnDamage(FighterFightStatus fighter, int amount) { if (fighter.isAlive() && !fighter.IsAnimating) { StartCoroutine(DamageColor()); } }
void OnActivateAbility(FighterFightStatus fighter) { //this.transform.localPosition = stepForward; if (fighter.isAlive() && !fighter.IsAnimating) { StartCoroutine(AnimateAttack()); fighter.IsAnimating = true; } }