Beispiel #1
0
        private void Start()
        {
            PlayerQuirks.Attacked = false;
            _stress = GetComponent <StressAffector>();

            _death = GetComponent <DeathController>();
        }
 private void Start()
 {
     _stress   = GetComponent <StressAffector>();
     _animator = GetComponent <Animator>();
     _death    = GetComponent <DeathController>();
 }