/// <summary>
 ///     Grabs the slotName that the given <see cref="BodyPart"/> resides in. Returns true if the <see cref="BodyPart"/> is
 ///     part of this body and a slot is found, false otherwise. If false, result will be null.
 /// </summary>
 public bool TryGetSlotName(BodyPart part, out string result)
 {
     result = _partDictionary.FirstOrDefault(x => x.Value == part).Key; //We enforce that there is only one of each value in the dictionary, so we can iterate through the dictionary values to get the key from there.
     return(result == null);
 }
Beispiel #2
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 /// <summary>
 ///     Grabs the <see cref="BodyPart"/> in the given slotName if there is one. Returns true if a <see cref="BodyPart"/> is found,
 ///     false otherwise. If false, result will be null.
 /// </summary>
 public bool TryGetBodyPart(string slotName, out BodyPart result)
 {
     return(_partDictionary.TryGetValue(slotName, out result));
 }
 public BiologicalSurgeryData(BodyPart parent) : base(parent)
 {
 }
 public override bool CanAttachBodyPart(BodyPart toBeConnected)
 {
     return(true);
     //TODO: if a bodypart is disconnected, you should have to do some surgery to allow another bodypart to be attached.
 }
Beispiel #5
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 public ISurgeryData(BodyPart parent)
 {
     _parent = parent;
 }
 /// <summary>
 ///     Returns whether the given <see cref="BodyPart"/> can be connected to the <see cref="BodyPart"/> this ISurgeryData represents.
 /// </summary>
 public abstract bool CanAttachBodyPart(BodyPart toBeConnected);
Beispiel #7
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 public bool CanAttachBodyPart(BodyPart toBeConnected)
 {
     return(_surgeryData.CanAttachBodyPart(toBeConnected));
 }