Beispiel #1
0
        static void PlayRandomGame()
        {
            Game game = new Game();

            game.Begin(null, null, 10);

            AnalysisGraph analysisGraph = new AnalysisGraph();

            analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);

            AmazonConsoleRenderer.Render(game, analysisGraph);

            Random rnd = new Random();

            while (!game.IsComplete())
            {
                int randomMoveNum = rnd.Next(0, game.CurrentMoves.Count - 1);
                game.ApplyMove(game.CurrentMoves.ElementAt(randomMoveNum));

                analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);

                AmazonConsoleRenderer.Render(game, analysisGraph);
            }
            Console.WriteLine(game.GetGameResult().ToString());
        }
Beispiel #2
0
        static void PlayRandomVsOptimusDeepGame()
        {
            Game game = new Game();

            game.Begin(null, null, 10);

            AnalysisGraph analysisGraph = new AnalysisGraph();

            analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);

            AmazonConsoleRenderer.Render(game, analysisGraph);
            OptimusDeep optimusDeep = new OptimusDeep(3, analysisGraph);

            optimusDeep.BeginNewGame(Owner.Player2, 10);

            Random rnd = new Random();

            while (!game.IsComplete())
            {
                int randomMoveNum = rnd.Next(0, game.CurrentMoves.Count - 1);
                game.ApplyMove(game.CurrentMoves.ElementAt(randomMoveNum));

                analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);

                AmazonConsoleRenderer.Render(game, analysisGraph);

                if (game.IsComplete())
                {
                    continue;
                }

                var cancellationTokenSrc = new CancellationTokenSource();
                var bestMoveTask         = Task <Move> .Run(() => optimusDeep.PickBestMoveAsync(game.CurrentBoard, cancellationTokenSrc.Token));

                Task.Delay(1000).Wait();
                if (!bestMoveTask.IsCompleted)
                {
                    cancellationTokenSrc.Cancel();
                }
                Move bestMove = bestMoveTask.Result;
                game.ApplyMove(bestMove);

                analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);
                AmazonConsoleRenderer.Render(game, analysisGraph);
            }
            Console.WriteLine(game.GetGameResult().ToString());
        }
Beispiel #3
0
        static void RenderSpecificState()
        {
            Point[] arrowPoints = { Point.Get(2, 9), Point.Get(4, 9), Point.Get(3, 8), Point.Get(4, 8), Point.Get(2, 7), Point.Get(3, 7), Point.Get(5, 7), Point.Get(6, 7), Point.Get(7, 7), Point.Get(8, 7), Point.Get(1, 6), Point.Get(2, 6), Point.Get(4, 6), Point.Get(8, 6), Point.Get(0, 5), Point.Get(5, 5), Point.Get(1, 4), Point.Get(2, 4), Point.Get(5, 4), Point.Get(6, 4), Point.Get(7, 4), Point.Get(7, 3), Point.Get(1, 2), Point.Get(9, 2), Point.Get(0, 0), Point.Get(7, 0), };
            Dictionary <Point, Amazon> amazonsDict = new Dictionary <Point, Amazon> {
                { Point.Get(2, 8), AmazonPlayer1.Get() }, { Point.Get(6, 6), AmazonPlayer1.Get() }, { Point.Get(3, 3), AmazonPlayer1.Get() }, { Point.Get(7, 2), AmazonPlayer1.Get() },
                { Point.Get(3, 9), AmazonPlayer2.Get() }, { Point.Get(4, 7), AmazonPlayer2.Get() }, { Point.Get(3, 1), AmazonPlayer2.Get() }, { Point.Get(6, 1), AmazonPlayer2.Get() }
            };
            PieceGrid grid = new PieceGrid(10, amazonsDict);

            foreach (Point p in arrowPoints)
            {
                grid.PointPieces[p] = ArrowPlayer1.Get();
            }

            Game game = new Game();

            game.Begin(null, null, 10);
            game.CurrentBoard.PieceGrid = grid;

            AnalysisGraph analysisGraph = new AnalysisGraph();

            analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);
            AmazonConsoleRenderer.Render(game, analysisGraph);
        }