Beispiel #1
0
        public LandingPrediction predictLandPosition()
        {
            VesselController.updateBodyPosition();
            var   currentPosition = VesselController.getPosition();
            var   currentVelocity = VesselController.getVelocity();
            float stepsize        = 0.01f;
            float time            = 0.0f;

            while (VesselController.getAltitudeAtPoint(currentPosition) > 0)
            {
                var normalizedVelocity = currentVelocity;
                normalizedVelocity.Normalize();
                currentPosition += currentVelocity * stepsize;
                currentVelocity += -normalizedVelocity * stepsize * (float)VesselController.getDrag()
                                   * (float)calculateDynamicPressure(VesselController.getAltitudeAtPoint(currentPosition), currentVelocity.Length());
                currentVelocity += VesselController.getGravityAtPoint(currentPosition) * stepsize;
                time            += stepsize;
            }
            return(new LandingPrediction()
            {
                Position = currentPosition,
                Velocity = currentVelocity,
                TimeLeft = time
            });
        }
        private void updateLandingBurn()
        {
            var targetRelative           = Target - landingPrediction.Position;
            var targetRelativeNormalized = targetRelative;

            targetRelativeNormalized.Normalize();

            var downDirection = VesselController.getGravity();

            downDirection.Normalize();
            var vesselVelocity           = VesselController.getVelocity();
            var vesselVelocityNormalized = vesselVelocity;

            vesselVelocityNormalized.Normalize();


            var altitude       = VesselController.getAltitude();
            var targetAltitude = VesselController.getAltitudeAtPoint(Target);

            altitude -= targetAltitude;

            float tiltMultiplier     = 0.38f;
            float relativeMultiplier = 0.0125f;

            if (altitude < 7000)
            {
                tiltMultiplier     = 0.18f;
                relativeMultiplier = 0.0225f;
            }
            if (altitude < 5000)
            {
                tiltMultiplier     = 0.08f;
                relativeMultiplier = 0.0825f;
            }
            if (altitude < 2500)
            {
                tiltMultiplier = 0.0f;
            }

            var desiredDirection = -vesselVelocityNormalized + targetRelativeNormalized * tiltMultiplier * Math.Min(1.0f, targetRelative.Length() * relativeMultiplier);

            if (vesselVelocity.Length() < 15.0)
            {
                bool upsidedown = Vector3.Dot(downDirection, vesselVelocityNormalized) < 0.0;
                desiredDirection = -(upsidedown ? downDirection : vesselVelocityNormalized);// + targetRelativeNormalized * 0.10f * Math.Min(1.0f, targetRelative.Length() * 0.0225f);
            }

            VesselDirectionController.setTargetDirection(desiredDirection);

            var velocity = Vector3.Dot(vesselVelocity, -downDirection);

            var pidCalculatedThrottle = landingSpeedPID.Calculate(-altitude * 0.06f - 5.0f, velocity);
            //Console.WriteLine("PID Result : {0}", pidCalculatedThrottle);

            double hoverPercentage = predictThrustPercentageForAcceleration(VesselController.getGravity().Length()) * 2.0 - 1.0;

            pidCalculatedThrottle -= hoverPercentage;

            VesselController.setThrottle(clamp(pidCalculatedThrottle, -1.0, 1.0) * 0.5 + 0.5);

            if (VesselController.getAltitude() < 500)
            {
                VesselController.setLandingGearState(true);
            }

            Console.WriteLine("[Landing burn] Prediction mismatch {0} Brake prediction {1}", targetRelative.Length(), brakeAltitudePrediction);
        }