Beispiel #1
0
 protected virtual void Awake()
 {
     _audioSource       = GetComponent <AudioSource>();
     _characterReload   = GetComponent <CharacterReload>();
     Inventory          = GetComponent <CharacterInventory>();
     CharacterAnimation = GetComponent <CharacterAnimation>();
 }
Beispiel #2
0
 private void Awake()
 {
     _characterWeapon = GetComponent <PlayerWeapon>();
     _characterReload = GetComponent <CharacterReload>();
 }