public static DeleteRenderbuffers ( uint n, uint renderbuffers ) : void | ||
n | uint | Number of textures to delete. |
renderbuffers | uint | The array containing the names of the textures to delete. |
return | void |
private void Dispose(bool disposing) { if (this.disposedValue == false) { if (disposing) { // Dispose managed resources. } // Dispose unmanaged resources. OpenGL.DeleteRenderbuffers(1, this.renderbuffer); } this.disposedValue = true; }