public override void OnRelease()
 {
     this.iErrCode = 0;
     if (this.stInfo != null)
     {
         this.stInfo.Release();
         this.stInfo = null;
     }
 }
 public override void OnUse()
 {
     this.stInfo = (COMDT_JOINMULTGAMERSP)ProtocolObjectPool.Get(COMDT_JOINMULTGAMERSP.CLASS_ID);
 }
Beispiel #3
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 public SCPKG_JOINMULTIGAMERSP()
 {
     this.stInfo = (COMDT_JOINMULTGAMERSP)ProtocolObjectPool.Get(COMDT_JOINMULTGAMERSP.CLASS_ID);
 }