Beispiel #1
0
 public override void OnUse()
 {
     this.stSnsFrindInfo = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
     this.stGameInfo     = (CSDT_GAMEINFO)ProtocolObjectPool.Get(CSDT_GAMEINFO.CLASS_ID);
 }
Beispiel #2
0
 public CSDT_SNS_FRIEND_INFO()
 {
     this.stSnsFrindInfo = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
     this.szNickName     = new byte[256];
     this.stGameInfo     = (CSDT_GAMEINFO)ProtocolObjectPool.Get(CSDT_GAMEINFO.CLASS_ID);
 }
Beispiel #3
0
 public override void OnUse()
 {
     this.stMasterUniq  = (COMDT_ACNT_UNIQ)ProtocolObjectPool.Get(COMDT_ACNT_UNIQ.CLASS_ID);
     this.stStudentUniq = (COMDT_ACNT_UNIQ)ProtocolObjectPool.Get(COMDT_ACNT_UNIQ.CLASS_ID);
     this.stSrcUserInfo = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
 }
Beispiel #4
0
 public SCPKG_CMD_ADD_FRIEND_CONFIRM()
 {
     this.stUserInfo    = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
     this.stIntimacData = (COMDT_INTIMACY_DATA)ProtocolObjectPool.Get(COMDT_INTIMACY_DATA.CLASS_ID);
 }
Beispiel #5
0
 public override void OnUse()
 {
     this.stUserInfo    = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
     this.stIntimacData = (COMDT_INTIMACY_DATA)ProtocolObjectPool.Get(COMDT_INTIMACY_DATA.CLASS_ID);
 }
 public override void OnUse()
 {
     this.stPlayerUniq = (COMDT_ACNT_UNIQ)ProtocolObjectPool.Get(COMDT_ACNT_UNIQ.CLASS_ID);
     this.stPlayerInfo = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
     this.stFriendCard = (COMDT_FRIEND_CARD)ProtocolObjectPool.Get(COMDT_FRIEND_CARD.CLASS_ID);
 }
 public override void OnUse()
 {
     this.stUserInfo = (COMDT_FRIEND_INFO)ProtocolObjectPool.Get(COMDT_FRIEND_INFO.CLASS_ID);
 }