public async Task Command_GenerateQuiz(CommandContext pContext)
        {
            if (Strix.CBot.CheckIsRespond(pContext.Channel) == false)
            {
                return;
            }

            if (ProcCheck_And_AddQuizMember(pContext.User))
            {
                SQuizMember pMember = Program.mapQuizMember[pContext.User.Id];
                pMember.DoUpdateRole(pContext.Guild, pContext.Member);

                await pContext.Channel.SendMessageAsync($"첫 도전을 환영합니다! {pContext.User.Mention}");
            }

            bool bAlreadyExsist;
            var  pEmbed = GenerateEmbedBuilder_Quiz(pContext.User, out bAlreadyExsist);

            if (bAlreadyExsist)
            {
                SQuiz pQuiz;
                if (TryGetPlayingQuiz(pContext.User, out pQuiz))
                {
                    await pContext.Channel.SendMessageAsync($"이미 푸시던 퀴즈가 있어 다시 내드리겠습니다. {pContext.User.Mention}", false, pEmbed);
                }
                else
                {
                    await pContext.Channel.SendMessageAsync("에러!");
                }
            }
            else
            {
                await pContext.Channel.SendMessageAsync($"{pContext.User.Mention} {XML_Quiz.pConfig.strQuizStart}", false, pEmbed);
            }
        }
        public async Task Command_Answer(CommandContext pContext, string strAnswer)
        {
            if (Strix.CBot.CheckIsRespond(pContext.Channel) == false)
            {
                return;
            }

            SQuiz pQuiz;

            if (TryGetPlayingQuiz(pContext.User, out pQuiz))
            {
                SQuizMember pMember = Program.mapQuizMember[pContext.User.Id];
                pMember.DoAdd_QuizTryCount();

                if (pQuiz.strAnswer.Equals(strAnswer))
                {
                    pQuiz.DoAdd_WinCount();
                    if (pMember.DoAdd_QuizPoint(1))
                    {
                        pMember.DoUpdateRole(pContext.Guild, pContext.Member);
                        await pContext.Channel.SendMessageAsync($"정답입니다! 진급을 축하드립니다! {pMember.DoPrint_Point(true)}");
                    }
                    else
                    {
                        await pContext.Channel.SendMessageAsync($"정답입니다! 포인트를 획득하셨습니다! {pMember.DoPrint_Point()}");
                    }
                }
                else
                {
                    await pContext.Channel.SendMessageAsync("오답입니다..");
                }

                _mapQuizPlayer.Remove(pContext.User);
            }
            else
            {
                await pContext.Channel.SendMessageAsync("에러!");
            }
        }