private DiscordEmbedBuilder GenerateEmbedBuilder_Quiz(DiscordUser pUser, out bool bAlreadyExist)
        {
            SQuiz pQuiz;

            bAlreadyExist = TryGetPlayingQuiz(pUser, out pQuiz);
            if (bAlreadyExist == false)
            {
                pQuiz = ProcGenerateQuiz(pUser);
            }

            SQuizMember pMember = Program.mapQuizMember[pUser.Id];

            DiscordEmbedBuilder pEmbed = new DiscordEmbedBuilder();

            pEmbed.
            AddField("문제", pQuiz.strQuiz).
            AddField("포인트 현황", $"{pMember.DoPrint_Point()}").
            AddField("이 문제의 정답률", $"{pQuiz.Print_WinPercentage()}").
            WithFooter($"[출제자 : {pQuiz.strQuizMaker}] [난이도 : {pQuiz.strQuizLevel}]");

            return(pEmbed);
        }
        public async Task Command_Answer(CommandContext pContext, string strAnswer)
        {
            if (Strix.CBot.CheckIsRespond(pContext.Channel) == false)
            {
                return;
            }

            SQuiz pQuiz;

            if (TryGetPlayingQuiz(pContext.User, out pQuiz))
            {
                SQuizMember pMember = Program.mapQuizMember[pContext.User.Id];
                pMember.DoAdd_QuizTryCount();

                if (pQuiz.strAnswer.Equals(strAnswer))
                {
                    pQuiz.DoAdd_WinCount();
                    if (pMember.DoAdd_QuizPoint(1))
                    {
                        pMember.DoUpdateRole(pContext.Guild, pContext.Member);
                        await pContext.Channel.SendMessageAsync($"정답입니다! 진급을 축하드립니다! {pMember.DoPrint_Point(true)}");
                    }
                    else
                    {
                        await pContext.Channel.SendMessageAsync($"정답입니다! 포인트를 획득하셨습니다! {pMember.DoPrint_Point()}");
                    }
                }
                else
                {
                    await pContext.Channel.SendMessageAsync("오답입니다..");
                }

                _mapQuizPlayer.Remove(pContext.User);
            }
            else
            {
                await pContext.Channel.SendMessageAsync("에러!");
            }
        }