/// <summary>
        /// Update distortion fields for next render
        /// </summary>
        /// <param name="camera"></param>
        public static void Update()
        {
            if (EnabledSM2 || EnabledSM3)
            {
                if (EnabledSM3)
                {
                    if (distFilter == null)
                    {
                        distFilter = new DistortFilter("DistortFilter");
                        BokuGame.Load(distFilter);
                    }
                    distFilter.Update();

                    bumpScroll += Time.GameTimeFrameSeconds * bumpRate;
                    bumpScroll  = MyMath.Wrap(bumpScroll);
                }

                for (int index = lies.Count - 1; index >= 0; --index)
                {
                    Distortion lie = lies[index];
                    if (!lie.Bloom && !EnabledSM3)
                    {
                        lies.RemoveAt(index);
                        lie.Release();
                    }
                    else
                    if (!lie.Update())
                    {
                        lies.RemoveAt(index);
                        lie.Release();
                    }
                }
            }
        }
        public static void UnloadContent()
        {
            BokuGame.Release(ref bump);
            BokuGame.Release(ref partyEffect);

            effectCache.UnLoad();

            if (distFilter != null)
            {
                distFilter.UnloadContent();
                distFilter = null;
            }

            Distortion.UnloadContent();
        }
        public static void LoadContent(bool immediate)
        {
            if (EnabledSM2 || EnabledSM3)
            {
                if (bump == null)
                {
                    bump = BokuGame.Load <Texture2D>(BokuGame.Settings.MediaPath + @"Textures\DistortionWake");
                }

                if (partyEffect == null)
                {
                    partyEffect = BokuGame.Load <Effect>(BokuGame.Settings.MediaPath + @"Shaders\Particle2D");
                    effectCache.Load(PartyEffect, "");
                }

                if (distFilter == null)
                {
                    distFilter = new DistortFilter("DistortFilter");
                }
                distFilter.LoadContent(immediate);
            }

            Distortion.LoadContent(immediate);
        }