Beispiel #1
0
        public static Tuple <List <NVRVertex>, List <int> > GetGeometryFromOBJ(OBJFile objFile)
        {
            List <NVRVertex> vertices = new List <NVRVertex>();
            List <int>       indices  = new List <int>();

            // We first add all the vertices in a list.
            List <NVRVertex> objVertices = new List <NVRVertex>();

            foreach (Vector3 position in objFile.Vertices)
            {
                objVertices.Add(new NVRVertex8(position));
            }
            foreach (OBJFace face in objFile.Faces)
            {
                for (int i = 0; i < 3; i++)
                {
                    NVRVertex8 position = (NVRVertex8)objVertices[(int)face.VertexIndices[i]];
                    Vector2    UV       = new Vector2(0, 0);
                    if (objFile.UVs.Count > 0)
                    {
                        UV = objFile.UVs[(int)face.UVIndices[i]];
                    }
                    Vector3 normal = new Vector3(0, 0, 0);
                    if (objFile.Normals.Count > 0)
                    {
                        normal = objFile.Normals[(int)face.NormalIndices[i]];
                    }

                    if ((position.UV != null && position.Normal != null) && (!position.UV.Equals(UV) || !position.Normal.Equals(normal)))
                    {
                        // Needs to replicate
                        position = new NVRVertex8(position.Position);
                    }
                    position.UV            = UV;
                    position.Normal        = normal;
                    position.DiffuseColor  = new Color(0, 0, 0, 255);
                    position.EmissiveColor = new Color(0.5f, 0.5f, 0.5f, 1f);

                    int vertexIndex = vertices.IndexOf(position);
                    if (vertexIndex == -1)
                    {
                        vertexIndex = vertices.Count;
                        vertices.Add(position);
                    }
                    indices.Add(vertexIndex);
                }
            }

            //for (int i = 0; i < indices.Count; i += 3)
            //{
            //    NVRVertex8 v1 = (NVRVertex8)vertices[indices[i]];
            //    NVRVertex8 v2 = (NVRVertex8)vertices[indices[i + 1]];
            //    NVRVertex8 v3 = (NVRVertex8)vertices[indices[i + 2]];
            //    Vector3 faceNormal = CalcNormal(v1.Position, v2.Position, v3.Position);
            //    v1.Normal = v1.Normal + faceNormal;
            //    v2.Normal = v2.Normal + faceNormal;
            //    v3.Normal = v3.Normal + faceNormal;
            //}
            //foreach (NVRVertex8 vert in vertices)
            //{
            //    float length = (float)Math.Sqrt(Math.Pow(vert.Normal.X, 2) + Math.Pow(vert.Normal.Y, 2) + Math.Pow(vert.Normal.Z, 2));
            //    vert.Normal.X = vert.Normal.X / length;
            //    vert.Normal.Y = vert.Normal.Y / length;
            //    vert.Normal.Z = vert.Normal.Z / length;
            //}

            return(new Tuple <List <NVRVertex>, List <int> >(vertices, indices));
        }