private void btnRAF_Heal_LowMana_Click(object sender, EventArgs e)
        {
            ConfigValues def = new ConfigValues();

            this.numRAF_Heal_HealingSurge.Value    = def.RAF_Heal.HealingSurge;
            this.numRAF_Heal_OhShoot.Value         = def.RAF_Heal.OhShoot;
            this.numRAF_Heal_GreaterHW.Value       = def.RAF_Heal.GreaterHealingWave;
            this.numRAF_Heal_Riptide.Value         = def.RAF_Heal.Riptide;
            this.numRAF_Heal_UnleashElements.Value = def.RAF_Heal.UnleashElements;
            this.numRAF_Heal_ChainHeal.Value       = def.RAF_Heal.ChainHeal;
            this.numRAF_Heal_HealingRain.Value     = def.RAF_Heal.HealingRain;
            this.numRAF_Heal_HealingWave.Value     = def.RAF_Heal.HealingWave;
            this.chkRAF_Heal_TidalWaves.Checked    = def.RAF_Heal.TidalWaves;
            this.chkRAF_Heal_Cleanse.Checked       = def.RAF_Heal.Cleanse;
            // this.chkRAF_Heal_Pets.Checked = def.RAF_Heal.Pets;

            SetRafGroupHeal();
        }
        private void btnRAF_Heal_LowMana_Click(object sender, EventArgs e)
        {
            ConfigValues def = new ConfigValues();

            this.numRAF_Heal_HealingSurge.Value = def.RAF_Heal.HealingSurge;
            this.numRAF_Heal_OhShoot.Value = def.RAF_Heal.OhShoot;
            this.numRAF_Heal_GreaterHW.Value = def.RAF_Heal.GreaterHealingWave;
            this.numRAF_Heal_Riptide.Value = def.RAF_Heal.Riptide;
            this.numRAF_Heal_UnleashElements.Value = def.RAF_Heal.UnleashElements;
            this.numRAF_Heal_ChainHeal.Value = def.RAF_Heal.ChainHeal;
            this.numRAF_Heal_HealingRain.Value = def.RAF_Heal.HealingRain;
            this.numRAF_Heal_HealingWave.Value = def.RAF_Heal.HealingWave;
            this.chkRAF_Heal_TidalWaves.Checked = def.RAF_Heal.TidalWaves;
            this.chkRAF_Heal_Cleanse.Checked = def.RAF_Heal.Cleanse;
            // this.chkRAF_Heal_Pets.Checked = def.RAF_Heal.Pets;

            SetRafGroupHeal();
        }