public void LogInToExistingAccount_UserWithSpecifiedNameIsNotRegistered_LoginFails()
        {
            //Arrange
            var login = new Login();
            var randomStringGenerator = new RandomStringGenerator();
            var formLogin             = new FormLogin();
            var database = new DataClassesBettingParlorDataContext();
            var username = randomStringGenerator.GenerateRandomString();
            var password = randomStringGenerator.GenerateRandomString();

            //Action
            formLogin.textBoxUsername.Text = username;
            formLogin.textBoxPassword.Text = password;
            //Log in to account which not exists.
            var loginResult = login.LogInToExistingAccount(username, password, formLogin);

            //Assert
            Assert.IsFalse(loginResult);
        }
        /// <summary>
        /// Creates temporary client in dataBase.
        /// </summary>
        /// <remarks> Used whenever client storted in database is needed.</remarks>
        protected bool CreateUserinDatabase()
        {
            //Arrange
            var login = new Login();
            var randomStringGenerator = new RandomStringGenerator();

            formLogin = new FormLogin();
            var database = new DataClassesBettingParlorDataContext();

            username     = randomStringGenerator.GenerateRandomString();
            password     = randomStringGenerator.GenerateRandomString();
            connectionId = randomStringGenerator.GenerateRandomString();

            //Fill textBoxes on form to pass checkIfTextBoxesAreEmpty verification.
            formLogin.textBoxUsername.Text = username;
            formLogin.textBoxPassword.Text = password;

            //true if client is able to register, false if not.
            return(login.RegisterNewPlayer(username, password, formLogin));
        }
Beispiel #3
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        public void AddCLientToList_ClientIsAlreadyInDictionary_ClientIsNotAddedReturnFalse()
        {
            //Arrange
            CreateUserinDatabase();
            var loadUserData          = new LoadUserData();
            var randomStringGenerator = new RandomStringGenerator();
            var fakeConnectionId      = randomStringGenerator.GenerateRandomString();

            //Add recently created user to dictionary.
            loadUserData.AddClientToList(connectionId, username);
            //Try to add user with same username.
            var result = loadUserData.AddClientToList(fakeConnectionId, username);

            //Assert
            Assert.IsFalse(result);

            //Delete recently added player in database to avoid conflicts with further tests.
            DeleteUserFromDatabase(username);
        }