public static void Prefix(BreakDown __instance, GameObject go) { if (BetterPlacing.IsStackableGearItem(go)) { BetterPlacing.AddGearItemsToPhysicalCollisionMask(); } }
public static void Prefix(PlayerManager __instance) { var gameObject = __instance.GetObjectToPlace(); if (BetterPlacing.IsStackableGearItem(gameObject)) { BetterPlacing.AddGearItemsToPhysicalCollisionMask(); } else if (BetterPlacing.IsPlaceableFurniture(gameObject)) { BetterPlacing.RemoveFurnitureFromPhysicalCollisionMask(); } }
private static void Postfix(PlayerManager __instance, GameObject objectToPlace, bool __result) { if (__result) { BetterPlacing.InitializeRotation(__instance); if (BetterPlacing.IsStackableGearItem(objectToPlace)) { objectToPlace.layer = vp_Layer.NPC; } else if (BetterPlacing.IsPlaceableFurniture(objectToPlace)) { vp_Layer.Set(objectToPlace, vp_Layer.NPC, true); } } }
private static void Prefix(PlayerManager __instance) { var gameObject = __instance.GetObjectToPlace(); if (BetterPlacing.IsStackableGearItem(gameObject)) { BetterPlacing.RemoveGearItemsFromPhysicalCollisionMask(); } else if (BetterPlacing.IsPlaceableFurniture(gameObject)) { BetterPlacing.AddFurnitureToPhysicalCollisionMask(); BetterPlacing.RestoreFurnitureLayers(gameObject); } CookingPotItem[] items = Object.FindObjectsOfType <CookingPotItem>(); foreach (var eachItem in items) { vp_Layer.Set(eachItem.gameObject, vp_Layer.Gear, true); } InterfaceManager.m_Panel_ActionsRadial.DisableRadial(false); }