public override void OnUpdate(float deltaTime)
        {
            CurTime += deltaTime;

            BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode;

            decoratorNode.ChildNode.OnUpdate(deltaTime);

            if (decoratorNode.ChildNode.Status == NodeStatus.ERROR)
            {
                decoratorNode.Status = NodeStatus.ERROR;
                return;
            }

            if (Duration <= CurTime)
            {
                decoratorNode.Status = NodeStatus.SUCCESS;
                return;
            }

            if (decoratorNode.ChildNode.Status == NodeStatus.FAILED || decoratorNode.ChildNode.Status == NodeStatus.SUCCESS)
            {
                decoratorNode.ChildNode.OnReset();
            }
        }
Beispiel #2
0
        public override void OnUpdate(float deltaTime)
        {
            BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode;

            decoratorNode.ChildNode.OnUpdate(deltaTime);

            if (decoratorNode.ChildNode.Status == NodeStatus.ERROR)
            {
                decoratorNode.Status = NodeStatus.ERROR;
                return;
            }

            if (decoratorNode.ChildNode.Status == NodeStatus.FAILED || decoratorNode.ChildNode.Status == NodeStatus.SUCCESS)
            {
                string baseFiled = (string)Node.NodeAgent.GetVarDicByKey(UntilKey);
                if (baseFiled == UntilValue)
                {
                    decoratorNode.Status = decoratorNode.ChildNode.Status;
                }
                else
                {
                    decoratorNode.ChildNode.OnReset();
                }
            }
        }
Beispiel #3
0
        public override void OnUpdate(float deltaTime)
        {
            BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode;

            decoratorNode.ChildNode.OnUpdate(deltaTime);

            if (decoratorNode.ChildNode.Status == NodeStatus.ERROR)
            {
                decoratorNode.Status = NodeStatus.ERROR;
                return;
            }

            if (decoratorNode.ChildNode.Status == NodeStatus.FAILED || decoratorNode.ChildNode.Status == NodeStatus.SUCCESS)
            {
                CurTimes++;
                if (LoopTimes <= CurTimes && LoopTimes != -1)
                {
                    decoratorNode.Status = NodeStatus.SUCCESS;
                }
                else
                {
                    decoratorNode.ChildNode.OnReset();
                }
            }
        }
Beispiel #4
0
        public override void OnUpdate(float deltaTime)
        {
            BaseDecoratorNode decoratorNode = Node as BaseDecoratorNode;

            decoratorNode.ChildNode.OnUpdate(deltaTime);

            if (decoratorNode.ChildNode.Status == NodeStatus.ERROR)
            {
                decoratorNode.Status = NodeStatus.ERROR;
                return;
            }

            if (decoratorNode.ChildNode.Status == NodeStatus.FAILED || decoratorNode.ChildNode.Status == NodeStatus.SUCCESS)
            {
                Debug.Log(LogContent);
                decoratorNode.Status = NodeStatus.SUCCESS;
            }
        }
Beispiel #5
0
        /// <summary>
        /// 通过类型获取节点
        /// </summary>
        /// <param name="classType"></param>
        /// <returns></returns>
        public static BaseNode GetBaseNode(string classType)
        {
            BaseNode baseNode = null;

            NodeProxyInfo nodeProxyInfo = BehaviorTreeManager.Instance.GetRegistedNodeType(classType);

            if (nodeProxyInfo == null)
            {
                Debug.LogError($"错误!!行为树节点未注册 ClassType:{classType}");
                return(null);
            }

            switch (nodeProxyInfo.behaviorNodeType)
            {
            case BehaviorNodeType.Action:
                baseNode = new BaseActionNode();
                break;

            case BehaviorNodeType.Condition:
                baseNode = new BaseConditionNode();
                break;

            case BehaviorNodeType.Composite:
                baseNode = new BaseCompositeNode();
                break;

            case BehaviorNodeType.Decorator:
                baseNode = new BaseDecoratorNode();
                break;

            default:
                Debug.LogError($"错误!!行为树节点类型错误 ClassType:{classType}");
                break;
            }
            baseNode.NodeInfo = nodeProxyInfo;
            return(baseNode);
        }