Beispiel #1
0
 private ModelKill GetKill(CacheKill kill)
 {
     return(new ModelKill
     {
         Time = kill.Time,
         Killer = GetPlayerInfo(kill.Killer),
         Victim = GetPlayerInfo(kill.Victim),
         KillerTeam = kill.KillerTeam,
         Weapon = kill.Weapon,
     });
 }
Beispiel #2
0
        public Kill ReadPlayerKill(string line)
        {
            var match = KillPattern.Match(line);

            if (!match.Success)
            {
                return(null);
            }
            var    reader        = new MatchReader(match);
            var    time          = ReadDate(reader);
            string killerName    = reader.String();
            string killerSteamId = reader.String();
            var    killerTeam    = reader.Team();
            int    killerX       = reader.Int();
            int    killerY       = reader.Int();
            int    killerZ       = reader.Int();
            string victimName    = reader.String();
            string victimSteamId = reader.String();
            var    victimTeam    = reader.Team();
            int    victimX       = reader.Int();
            int    victimY       = reader.Int();
            int    victimZ       = reader.Int();
            string weapon        = reader.String();
            string flags         = reader.String();
            bool   headshot      = flags.Contains("headshot");
            bool   penetrated    = flags.Contains("penetrated");
            var    kill          = new Kill
            {
                Time           = time,
                Killer         = GetPlayer(killerName, killerSteamId, time),
                KillerTeam     = killerTeam,
                KillerPosition = new Vector(killerX, killerY, killerZ),
                Victim         = GetPlayer(victimName, victimSteamId, time),
                VictimTeam     = victimTeam,
                VictimPosition = new Vector(victimX, victimY, victimZ),
                Headshot       = headshot,
                Penetrated     = penetrated,
                Weapon         = weapon,
            };

            return(kill);
        }