private Model _collisionSphereModel; //sometimes not used if collision shere display is comented out #endif #region Constructors public BasePawn(string resourcePath, IDriver driver = null, Vector3 rotation= new Vector3()) { _resourcePath = resourcePath; CollisionsHelper = ServiceLocator.Current.GetInstance<CollisionHelper>(); Movement = new Vector3(); Driver = driver; Rotation = rotation; }
public ShmupGameState() { Score = 0; CollisionsHelper = ServiceLocator.Current.GetInstance<CollisionHelper>(); PlayerBullets = new List<BaseBullet>(); EnemyShips = new List<BaseEnemyShip>(); EnemyBullets = new List<BaseBullet>(); Hud= new List<BaseSprite>(); }