Пример #1
0
        private Model _collisionSphereModel; //sometimes not used if collision shere display is comented out

        #endif

        #region Constructors

        public BasePawn(string resourcePath, IDriver driver = null, Vector3 rotation= new Vector3())
        {
            _resourcePath = resourcePath;
            CollisionsHelper = ServiceLocator.Current.GetInstance<CollisionHelper>();

            Movement = new Vector3();
            Driver = driver;
            Rotation = rotation;
        }
Пример #2
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        public ShmupGameState()
        {
            Score = 0;

            CollisionsHelper = ServiceLocator.Current.GetInstance<CollisionHelper>();

            PlayerBullets = new List<BaseBullet>();
            EnemyShips = new List<BaseEnemyShip>();
            EnemyBullets = new List<BaseBullet>();
            Hud= new List<BaseSprite>();
        }